Fixed Visuals

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Fixed Visuals

Fixed Visuals

@FixedVisuals

I fix visuals - Right handed 🖍️

Katılım Kasım 2025
0 Takip Edilen65 Takipçiler
The Cinéprism
The Cinéprism@TheCineprism·
Musicians in Nolan films.
The Cinéprism tweet media
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Riccardo M.
Riccardo M.@rikard86·
reminder if you ever work with metahuman, don't just throw a head in and call it done cause the body materials sort of suck and you need to refine them if you want them to be any interesting would have any contrast in the texture killed anybody here? wtf
Riccardo M. tweet media
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Fixed Visuals
Fixed Visuals@FixedVisuals·
@glukozUVP This has to be the most underwhelming use of AI ever: "J.A.R.V.I.S., move X by 90°."
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Fixed Visuals
Fixed Visuals@FixedVisuals·
@Eridiium Why chosing the most hated character model to show it ?
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Sid💫
Sid💫@Eridiium·
Here's a preview of Animgraph 2 within s&box! Seems like they're trying to simpify it more and removing subgraphs for more complicated animation workflows.
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3D Scanstore
3D Scanstore@Ten_24·
2000 Retopologised head scans morphing together. Less than a third of our neutral heads, and about a 40th of the total we've captured. Fascinating how much stays constant across such a broad demographic range and how much doesn't.
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Fixed Visuals
Fixed Visuals@FixedVisuals·
@Ten_24 Now we need to see what "John Average" looks like by combining all those heads in one model.
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Meechu
Meechu@ItzMeechu·
dont let smooth subd wireframes trick you, this is what gamready topology SHOULD look like
Meechu tweet mediaMeechu tweet media
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Dshoopy 🇺🇸
Dshoopy 🇺🇸@Dshoopy0·
@schinsly @s8box They are optional. You are falling for manufactured outrage, just chose tge regular model in the character creator. ffs
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s&box
s&box@s8box·
Box3D is now public & open-source. 🎉 We've used it as our 3D physics engine for the past year, for a Sandbox game where players can build whatever they imagine, or developers can build any game - Box3D handles anything thrown at it. Open development like this makes games better for everyone. Congrats to @erin_catto on the release. box2d.org/posts/2026/06/…
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Erin Catto
Erin Catto@erin_catto·
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/…
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HOS技研
HOS技研@hos_giken·
指定した2つのエッジループをマッチングするスクリプトToolを作成。 ・エッジループを2つ指定 ・分割数が違っても平気  →分割数の多い方に合わせて、少ない方のエッジループに分割を追加し、頂点位置をマッチング github.com/hossan-tk9004/… モデルの移植やアセンブリの効率化を図る。🤔 #Maya
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