Rajeev Hiralal
68 posts


@TheXclusiveAce Nooooo we just need a couple of your analysis vids on the WZ end… I was hoping you would enjoy yourself a bit again, so you would at least cover some elements of the WZ side / mechanics etc. Love the MP content, watch it every day the last decade… keep it going Ace!
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ALEX PERIERA
BATTERED KHALIL ROUNDTREE
IN THE 4TH ROUND
😳😳
#UFC307
💥💥🥊🥊🥊
x.com/fightzCenter/s…
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@MKBHD Great test. Off-topic; love the sweater!! Anyone knows which brand it is, where to find it? THX!
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@NICKMERCS Nick we need you on the Warzone side!! Activision did you wrong, but I am sure so many developers even on Raven / Sledgehammer would love your involvement! You don’t need to, but a lot of fans would love to see you knock it down like back in the days. “Que Pasa???” 🤣
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Good afternoon ☀️
Last stream before we head down south again! Super quick one. Apex scrims with the tripods then we out, pull up! 🔥
Unsure about Warzone. We’ll see what the vibe is this week, then take it from there 🫡
Kick.com/Nickmercs
#MFAM | #FaZeUp

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@JGODYT Hope they still can implement floating loot, a classic buy station (list of items & traditional pricing) and remove any AI gameplay. Health should be 150 base and 50 per plate. Classic mini map is a huge W, and visibility improvements like done with MP are needed. Can’t wait!
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@PrestigeIsKey They are perfect in the current state; it finally allows players to move! This must never change!!!
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Here’s what slide cancelling looks like after todays movement changes in Modern Warfare 3.
For those who can’t watch for whatever reason, it’s WAY faster. #MW3
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@SHGames @charlieINTEL You guys really listened to the feedback and created a great MP game! Even after the beta, many fixes were implemented (spawns, kill count/visibility improvements); great! All we need is WZ to have floating loot, traditional buy station UI, and more! GreatWork!!
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12 years ago today marked a significant milestone for Sledgehammer Games: the launch of our very first entry into the world of Call of Duty… Modern Warfare 3.
Since then, we've had the privilege of shaping and expanding the Call of Duty universe, creating unforgettable experiences for our players that we will also never forget. As we prepare for the imminent big day, we wanted to take a moment to reflect on the journey and share a moment of appreciation with you all for your passion and support for this project. It’s been an honor to return to Modern Warfare and to work alongside our incredible partner studios to make this game. We can’t wait to join you online tomorrow to experience it together.
Stay Frosty.
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@TheXclusiveAce Just really great work from SHG! They really listened to the feedback and went straight to action!! Amazing how fast they brought these updates! These minor improvements all stack to a really better experience! But having the spawns right at launch, really great efforts done!
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@TheXclusiveAce Man SHG making some great moves since taking over. Our MP experience is going to feel so so much better!! Hopefully the devs keep in touch with you, to further finetune the spawns. Would be great if we can finally, finally read & prefect spawns again like we used to. Great update
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It appears Spawns have changed quite drastically in MWIII from the beta based on some initial tests in local games with bots. They can handle much more pressure before flipping & they now seem to have a strong attachment to Dom flags that your team holds.
Obviously there's still a lot of testing and actual gameplay in public matches required to judge this fully but it's already looking MUCH better so far compared to the Beta based on these very early and basic tests.
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@charlieINTEL After MW3 beta which was so much fun, who want to go back to the slow, sluggish, not fun MW2 again? Let’s hope the next 3 weeks pass by fast and we can jump to the new game! SHG delivers!!
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