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Flo writes Code
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Flo writes Code
@FloWritesCode
I've taught iOS development to 20,000+ people. Helping indies ship with https://t.co/JHegDygKkj
Germany Katılım Nisan 2021
734 Takip Edilen11.5K Takipçiler
Flo writes Code retweetledi

Another great addition to Xcode Previews is the PreviewModifier protocol. The PreviewModifier type allows us to create reusable preview environments that we can share across multiple previews.
swiftwithmajid.com/2024/11/26/the…

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@thdxr I'm building a mobile RPG with infinite progression & short sessions.
100% vibe coded with Cursor. Assets bought / generated with Codex & custom pipeline.



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@adamlyttleapps Subscribe to Cursor and use Fable via the API. It'll give you back your peace of mind
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I’m making a new game with fable and it’s a fun build.
The issue is that I don’t really want to rush it
Like I just want to pick it up, build a bit and put it down again
But Anthropic threatening to pull the model every other day forces me to think I need to build it NOW NOW NOW
I don’t think this is a healthy way to build. Sometimes things need time to brew
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@FloWritesCode Are these images ( pngs ) or did it create usable svgs/ 3d type components ?
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LaunchBuddy just analyzed its own App Store performance and gave me these recommendations based on ASC reports + App Store reviews
This is part of my efforts to future-proof @LaunchBuddy_App by giving it an agentic assistant
Which use cases would you like LaunchBuddy to cover?

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@FloWritesCode @sama Why are the characters, items, map and everything else designs so inconsistent
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@AndreasPitzer @LaunchBuddy_App I made the current one myself, but it’s based on the old icon made by a designer on Fiverr (akhmad437)
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@FloWritesCode @LaunchBuddy_App Gonna try this evening 👍
Love your icon, who designed it?
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I'm also working on a big update to LaunchBuddy.
It'll actually be your launch buddy. Not just a database of tasks, feedback, notes, etc.
The way software is made is changing, so the tooling needs to adapt.
The next version of @LaunchBuddy_App will be a big step forward for agentic workflows.
Can't wait to share more soon.

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@FloWritesCode Why does your message say made with AI? What did you change on your screenshots?
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621%... that's how much one A/B test increased my conversion rate
I didn't add new features, rewrite the app, or run ads
I just changed the foundational concept my screenshots were built on
Watch this video to learn exactly what I did and what you can try yourself: youtu.be/OW8FlzBzYdE

YouTube

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@emin_builds Thanks man! Finally a test that went good (all my tests before this had no meaningful change in CV)
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@kotpes @adamlyttleapps It's edited with AI, but the chart is from ASC (see video)
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@v_semenchenko @cursor_ai The ingame assets are bought from itch.io and the item icons are generated with a very specific art style I created.
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@FloWritesCode @cursor_ai Nicely done! Where did you get image assets? Generated (where), downloaded, created?
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I've been building a little mobile RPG game with @cursor_ai
It's still in its very early days, but here's the concept:
- Infinite progression
- Short sessions (2-5min, multiple times a day)
- Procedural dungeons
- Mostly PvE
- Stats > Skill
It's all made in SwiftUI - even the dungeon you can see in the first screenshot. Rendering is based on Canvas and TimelineView and it's running super smooth!



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