Evan

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Evan

Evan

@Flolfiest

Give me fuel, give me fire, give me big furry men. 3D artist. | 22 🌶️: FlolfiestNight

United States Katılım Mayıs 2020
172 Takip Edilen1.2K Takipçiler
xanny 🏳️‍⚧️
@shinokaorii i don't kink shame it I'm chill with my scat siblings .i mean i do personally find it gross but, like ,im into pee and rape I have no business trying to yuck someone's yum
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ivy ✧⁠*⁠。
ivy ✧⁠*⁠。@shinokaorii·
scat kinks are the only time i kink shame bc thats fucking nasty
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Evan
Evan@Flolfiest·
@agekk_ Especially on controller
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age 🌾🌽 AX
age 🌾🌽 AX@agekk_·
ZZZ was done at a snail's pace here, if it was done properly it takes literally less than 30 seconds 💀💀 when it comes to respecting your time, zzz wins any day, no contest
Riju@Riju1T_T

Gacha Dailies Speed Comparison- First - PGR Second - ZZZ Third- NTE and Wuwa Note- Even though ZZZ is 2nd, the problem with it is that ZZZ didn't use the daily energy, and when you do use it, it takes a while, so idk what to do with ZZZ tbh. #gacha #NTE #WuWa #PGR #zzzero

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Ayu 🦋 (coms open)
Ayu 🦋 (coms open)@AyuBearGuy·
you can fuck off if you follow this piece of shit
Ayu 🦋 (coms open) tweet media
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Evan
Evan@Flolfiest·
@_foxtomas_ Would is be possible to include a way to shift the center point on bones for the collision detection. Like an offset, not sure if I’m wording it right.
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foxtomas
foxtomas@_foxtomas_·
Wiggle+ 1.1.2 - Changelog 🌿A quiet reliability update "Energy Loss" is now consistent even on very heavy rigs, plus internal cleanup.
foxtomas@_foxtomas_

Wiggle+ 1.1.1 - Changelog Motion - 🔥New: Armature Simulation is now a 0-1 slider instead of an on/off button. 0 disables physics for the armature, 1 applies the simulated pose fully, and values in between blend the simulated pose with the animated one. Dragging the slider blends the result without restarting or destabilizing the simulation, so you can dial in exactly how much wiggle you want, even by animating the slider itself. Rig Compatibility - Wiggle+ now respects the Transform panel's channel locks (the padlocks in the N-panel). A locked location/rotation/scale channel is left untouched, so Alt+R no longer leaves solver residue on locked channels or drifts the pose a little further on every reset. Reliability - Turning simulation off (Armature Simulation at 0, the scene toggle, muting, or unchecking a bone's wiggle flag) now returns bones to their authored pose. Previously a chain that had sagged under gravity stayed sagged until a manual Reset. - Zero-scaling a parent bone or the armature object (scale-to-zero switches, spawn effects) no longer breaks simulation for the whole scene with per-frame errors. - A collider mesh without faces (edge or vertex-only helper objects) is now safely ignored instead of raising errors on every frame. - Blending a settled chain with the Armature Simulation slider no longer causes a one-frame pop when the chain wakes. foxtomas.com/products/wiggl…

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hamsterinapeacoat
hamsterinapeacoat@hamsterinacoat·
parsing hamster data for proxies... 🐹 this is hamster's norma! hamster thought giving norma an astronaut-y vibe would make her even cuter! that includes some nice baggy pants~ hamster also updated her w-engine effect!
hamsterinapeacoat tweet media
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Smashing
Smashing@SmashingRenders·
Making a fih
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foxtomas
foxtomas@_foxtomas_·
8 sales already! Thanks for trust💜
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paulette! 📺
paulette! 📺@bTrudeau_·
Balloon o MELHOR FEITIÇO de TODA a franquia Kingdom Hearts Donald com o Zettaflare dele não é NAAADA
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foxtomas
foxtomas@_foxtomas_·
Hey, thanks for the question! Do you basically want the "Armature Simulation" toggle as a slider instead? Like 0 = off, 1 = full physics, and in between it blends the wiggle with your original animation (and keyframeable)? Btw for constraints specifically, you can already keyframe the constraint's own Influence slider. I improved how Wiggle+ respects constraints, so that part should already work in Wiggle+ 1.0.1
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foxtomas
foxtomas@_foxtomas_·
Why did I choose an XPBD solver for Wiggle+? Complete frame rate independence and insane stability. Your physics will look identical whether your scene is set to 24 fps, 60 fps, or 240 fps. No more broken simulations just because you changed project settings, and say goodbye to random physics "explosions." A couple of sliders still have a tiny bit of frame rate dependency at the moment, but I'm already fixing that so absolutely everything is 100% decoupled. Stay tuned!
foxtomas@_foxtomas_

Attention fellow Blender artists! Wiggle+ addon! foxtomas.com/products/wiggl…

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dn ne
dn ne@dnne359257·
@roscaeliifer i mean we can use a few of em still like nicole lucy piper even pan yinhu and banyue
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Evan
Evan@Flolfiest·
This video hitting Twitter like crack in low income neighborhoods
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Evan
Evan@Flolfiest·
@CrusaderTwitch I resorted to combo master spamming magnet burst because those fuck ass dancers wouldn’t stop touching me without consent.
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Crusader
Crusader@CrusaderTwitch·
FUCK THIS ROOM
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Evan
Evan@Flolfiest·
@Dexerto We need to start over
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Dexerto
Dexerto@Dexerto·
GTA 6 fans are paying eBay scalpers over retail price for pre-orders, despite there being no shortage Pre-orders on eBay are selling for over $130, with some standard editions selling for the same price as the Ultimate Edition
Dexerto tweet mediaDexerto tweet media
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