
foxtomas
320 posts

foxtomas
@_foxtomas_
🇰🇿 3D Animator - 22 y.o 📩 [email protected]


@_foxtomas_ I am your target audience for this product but without video examples and images of the interface in action I can't consider buying it. Only seeing a final result does nothing for me. The user needs to sell me over the other similar products.



Wiggle+ 1.2.0 - Changelog 🔥Performance - Big performance boost. The solver now runs on native compiled code on Windows. Expect roughly a 2.5x to 2.9x speed-up. - Collisions also use resources more efficiently now, which adds to the boost. Notes - I did not have a way to properly test macOS/Linux, so I added a fallback to the Python version in case the addon cannot load the .dll (the compiled code that speeds things up).





Wiggle+ 1.1.1 - Changelog Motion - 🔥New: Armature Simulation is now a 0-1 slider instead of an on/off button. 0 disables physics for the armature, 1 applies the simulated pose fully, and values in between blend the simulated pose with the animated one. Dragging the slider blends the result without restarting or destabilizing the simulation, so you can dial in exactly how much wiggle you want, even by animating the slider itself. Rig Compatibility - Wiggle+ now respects the Transform panel's channel locks (the padlocks in the N-panel). A locked location/rotation/scale channel is left untouched, so Alt+R no longer leaves solver residue on locked channels or drifts the pose a little further on every reset. Reliability - Turning simulation off (Armature Simulation at 0, the scene toggle, muting, or unchecking a bone's wiggle flag) now returns bones to their authored pose. Previously a chain that had sagged under gravity stayed sagged until a manual Reset. - Zero-scaling a parent bone or the armature object (scale-to-zero switches, spawn effects) no longer breaks simulation for the whole scene with per-frame errors. - A collider mesh without faces (edge or vertex-only helper objects) is now safely ignored instead of raising errors on every frame. - Blending a settled chain with the Armature Simulation slider no longer causes a one-frame pop when the chain wakes. foxtomas.com/products/wiggl…



Attention fellow Blender artists! Wiggle+ addon! foxtomas.com/products/wiggl…







A lot of you asked for it, so now it's available on my website! Works both on Eevee and Cycles











