Flopperam

791 posts

Flopperam banner
Flopperam

Flopperam

@Flopperam

Building Flop the Unreal Engine Agent

Katılım Kasım 2018
84 Takip Edilen1.2K Takipçiler
Sabitlenmiş Tweet
Flopperam
Flopperam@Flopperam·
Full Blueprint creation + editing is now live in Unreal with Flop AI! You can describe what you want in natural language and the agent will build, modify, wire, and compile your Blueprint for you. It’s only getting better from here, check it out now - flopperam.com/unreal-agent #UnrealEngine5 #gamedev #ai
English
0
0
9
615
Flopperam
Flopperam@Flopperam·
You can now create any 3d character out of just a prompt fully rigged with animations and imported into Unreal Engine for you in the new Flop Agent update 🤩 #UnrealEngine #UE5
English
4
0
6
622
Flopperam
Flopperam@Flopperam·
@FanaHOVA @jxnlco Not yet, but the architecture supports it, the agent can run Python inside the editor which has full access to UE's source control API. We can put P4V integration on the roadmap
English
0
0
0
70
jason
jason@jxnlco·
have we seen an Unreal Engine integration for Codex yet?
English
22
1
65
6.1K
TruthINC
TruthINC@TruthINCgame·
@wildpinesai @jxnlco Weirdly wrong. It can read screenshots but also, when you copy-paste blueprints, it’s keeping a specific syntax script in the clipboard that you paste directly inside the BP editor - 6 months ago it worked tho deffo not perfect. Wondering how it’s gonna work now
English
2
0
0
34
Alessio Fanelli
Alessio Fanelli@FanaHOVA·
@jxnlco No but please send if you see it; I have been using it to create instructions to create blueprints, and then have it manage a whole bunch of markdowns to document their behavior.
English
1
0
0
253
Flopperam
Flopperam@Flopperam·
My personal favorite for this is Claude Code and its just a one line set up to connect it
English
1
0
0
146
Flopperam
Flopperam@Flopperam·
Flop MCP is now live! An extremely powerful remote MCP server for Unreal Engine! You can now connect your running Unreal Editor to third party AI tools like Cursor, Claude Code, Windsurf, Cline, VS Code Copilot, and even OpenClaw 🦞 without hosting your own local MCP server. One URL. One API key. Standard HTTP. That’s it. You can even build your own application around the mcp server to get access to unreal engine project data to any of your own workflows. Your AI can search assets, inspect and modify Blueprints, query scenes, inspect animations, analyze materials, run performance audits, and execute directly inside Unreal. Plugin installed in Unreal + account login required Connect the mcp to anywhere - flopperam.com/mcp
Flopperam tweet media
English
1
0
2
354
Flopperam
Flopperam@Flopperam·
v0.7.1 is out now for the Flop AI Unreal Agent 🚀 Make sure you download/install the latest plugin update to use it. Highlights: • Multi-tab chat history (switch threads without losing context) • New @ tool for adding assets + map objects to context (Tab to quick add) • Persistent user settings (saved between sessions) • Major Blueprint + movement reliability fixes • Better level building/world analysis • Gemini 3.1 Pro support • Streamlined material creation Weekly updates continue with more features and improvements #UnrealEngine5
Flopperam tweet mediaFlopperam tweet media
English
0
0
6
326
Flopperam
Flopperam@Flopperam·
@wade_dade Hey wade we’re still working on animation blueprints. We’lll post an update when that update is ready! In the meantime, join our discord for our latest updates discord.gg/8yvTRBv
English
0
0
0
34
wade
wade@wade_dade·
@Flopperam How do I edit Animation Blueprints using your tool?
English
1
0
0
24
Flopperam
Flopperam@Flopperam·
Flop will be able to get any of your Unreal Engine Assets from the content browser or level now just by pressing the "@" button! This is coming in our next release at the end of the week 👀
Flopperam tweet mediaFlopperam tweet mediaFlopperam tweet media
English
1
0
5
297
Flopperam
Flopperam@Flopperam·
Would Unreal Engine developers be interested in an MCP that converts Blueprints to C++? We’ve been working a lot on our agent recently, specifically Blueprint capabilities, so we wanted to revisit our MCP as well as the C++ side of Unreal development
English
2
1
6
305
Eric R.
Eric R.@EricR42·
@Flopperam Would it be ok for me to DM you with a specific question about the type of AI assistance I need with UE? It looks like where you are going with FlopAI might help. Otherwise, where do you recommend I ask the question? Thanks!
English
1
0
0
38
Flopperam
Flopperam@Flopperam·
we finally did it! Blueprint Agent Mode is here 🤩 you can now just tell the AI "make me a health system" and it actually builds the entire node graph, with proper spacing weve been teaching Flop Blueprint logic for weeks. it knows about pin connections, type conversions, all the UE5 quirks. dropping late friday/saturday. videos coming soon
Flopperam tweet mediaFlopperam tweet mediaFlopperam tweet media
English
1
2
4
422
Flopperam
Flopperam@Flopperam·
@EricR42 not yet, but very soon. We wanted to get general blueprints done first since that's a very common use case
English
1
0
1
30
Flopperam
Flopperam@Flopperam·
Hey everyone, we just released a new video youtu.be/1s_Mx7n29Fg that goes over actual use cases, prompts, and workflows in real-time that cover the blueprint analysis, level building, and 3d asset/model creation features for our #UnrealEngine agent that we mentioned in our last announcement. Plus, we go over how to get your Flop account set up as well as how to get started with the Unreal plugin. We're super excited for you to try out these new features in your own projects as we worked really hard in this major rewrite of the last version to make the agent fast and affordable. We're going to continue working hard to make it even faster, more affordable, and of course smarter over time as our next major update in mid-February will finally have the highly anticipated blueprint modification features. #ai #gamedev
YouTube video
YouTube
English
0
1
3
312