Fred Moreau
160 posts

Fred Moreau
@FredM0reau
Video Games Crafts, Technical Product Manager at Unity.



How atmospheric/foggy do you want this scene? > Yes. 😋 (Unity 6.2, URP). Gave up on Render Graph. I have better things to do than waste my time with constant API breaks and deprecations. Using render textures now, with a custom manager I yoinked from my CRT/VHS project. #unity3d #gamedev #indiedev





I made a 'perfect' glass shader for Unity. ✅ +a full, written tutorial about it! It's for absolute beginners. 🧊 w/ Lots of pretty videos and pictures. #unity3d #gamedev #glsl

Procedural smoke/fire/wave offset Shader Graph. Nodes + custom function code for Unity. 🔥 Give it a hand-drawn or animated style by posterizing the phase (time) input: see 🧵 for more.

🎉 2D Outline shader + HDR Glow/Bloom. 🪼


I love 💖 'technically interesting' shaders. How do you think this effect will evolve? 👀 I will quote-tweet progress so you can see. It starts with an idea... "What if I..." 💡



What happens when a small team refuses to compromise on visuals or performance? Custom HDRP tools, a highly efficient zombie damage system, and deep GPU and CPU optimization took the game from unplayable on Steam Deck to a steady 30 fps. Learn how they pulled it off: on.unity.com/ProjektZ

Unity 6.3 LTS is here - delivering the long-term stability, verified ecosystem, and performance optimizations developers need for confident development in production. Highlights include: 🛠️ Streamlined cross-platform development with Platform Toolkit 🎨 Flexible 2D/3D blending ♿ Native screen-reader support for accessibility ⬆️ Seamless upgradeability ✅ Two years of dedicated LTS support 6.3 LTS is also production-verified and already proving itself: MARVEL SNAP reduced their TypeTree runtime memory usage by 99%, and V Rising cut 4-hour build times by over 50%. Learn more 👉 on.unity.com/Unity-6-3-LTS

UNITY GAMES WILL BE COMPATIBLE INSIDE FORTNITE IN 2026






