OFavrel

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OFavrel

OFavrel

@FavrelO

Senior VFX Tech Artist @unity working on #vfxgraph. Previously: Lead VFX Artist @DONTNOD_Ent

Katılım Haziran 2022
242 Takip Edilen818 Takipçiler
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OFavrel
OFavrel@FavrelO·
As promised, here is the full breakdown of the explosion I created earlier using the new 6-way lighting feature in #unity 's #VFXGraph. You can watch a medium-sized breakdown here: vimeo.com/ofavrel/6w-bre…, and/or read this long thread about the creation process. 🧵↘️:
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TimN🇺🇦
TimN🇺🇦@TimNedvyga·
@FavrelO dude, everything you’re showing is so cool! I was totally blown away by the texture drawing part when i saw it yesterday. I’d never considered VFX graphs in that way before. Hope to see more advanced things like this in samples or github. Last year’s sand vfx was also so good!
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OFavrel
OFavrel@FavrelO·
I was lucky to make a presentation with Rémi Chapelain that covers different graphic techniques, tools, and features in Unity 6. If you’re interested in shaders, advanced usage of VFX graphs, or multiple portal mask techniques, you can now watch it here: youtube.com/watch?v=-M7owm…
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Paul Demeulenaere
Paul Demeulenaere@PaulDemeulenaer·
Flock the System 🤘
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Oroshibu
Oroshibu@Oroshibu·
easy isometric pixel art is still coming... with a ton of new features! create anything with easymetric soon on @aseprite
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OFavrel
OFavrel@FavrelO·
Lucky to attend #GameCamp this year? Swing by the @unitygames booth to talk about games, VFX, shaders. And don't miss out @the_f_key presentation “How to glow-up the Unity game engine” about improving graphical performance and visual quality using Unity features. #MadeWithUnity
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KeJyun
KeJyun@KeJyunWu·
My work, Second Nature, is currently being screened at the exhibition 臆浸之外·AMONG梦间 in Shenzhen 🌿 If you're in the area, feel free to drop by! Credits Visual Design: me Composer: @BoXunLin1 Exhibition Info Opening Days: 2024/12/28 - 2025/03/24 Opening Hours: 10 AM-9 PM Location: 广东深圳 创科路万科云城COOBBY+·数字艺术空间
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Xuan Prada
Xuan Prada@xuanprada·
My first video about grooming in Houdini is done. Uploading it now. I'm sorry, it is 4:46 hours. Topics covered: Introduction to grooming workflow, grooming tools, and cartoon grooming. Many more things to come in upcoming videos. It will be soon available on my Patreon.
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Daniel Zeller
Daniel Zeller@zellah·
What is happening? Rolling ball, ThAt Is wHat iS haPPeNeeinG!
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Ghislain Girardot
Ghislain Girardot@GhislainGir·
For my french community: @ShiniesShadows have a cool french-speaking Twitch channel where they go over recent graphics/rendering academic papers in a gentle step by step manner.
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OFavrel
OFavrel@FavrelO·
For the new collision features in #vfxgraph, I made this cheap Katamari sample. GPU particles stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks @PaulDemeulenaer for the help on particle's orientation.😁
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