Fringe Realities || Project: Nova is OUT NOW!

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Fringe Realities || Project: Nova is OUT NOW!

Fringe Realities || Project: Nova is OUT NOW!

@FringeRealities

Wishlist Project: Nova on Steam! Fringe Realities Developer Page: https://t.co/DO1mnrKOU3 PR: [email protected]

Adelaide, South Australia Katılım Ekim 2021
486 Takip Edilen397 Takipçiler
Fringe Realities || Project: Nova is OUT NOW! retweetledi
QuestWithMatt
QuestWithMatt@QuestWithMatt·
"Project: Nova is a #VR puzzle game centred around the feelings of astrophobia and isolation. As an Engineer it is your job to find and repair faults the ship has suffered on its voyage, using your wits and handy tools. Along the way you will need to be careful not to do more harm than good, and find out what exactly happened aboard while you were in stasis." #Quest3
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Fringe Realities || Project: Nova is OUT NOW!@FringeRealities

Hello everyone! The FR team was hard at work after our initial release for Project: Nova to bring it to #MetaQuest3 standalone! We wanted to drop after the xmas rush, so you can find the Meta store page below to buy now 🚀🧡 meta.com/en-gb/experien… #ProjectNova #IndieGameDev

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Fringe Realities || Project: Nova is OUT NOW! retweetledi
Castello Inc
Castello Inc@Castello_Inc·
Of Lies and Rain - Update 05 - Dataworlds Hi Everyone! Fifth Week and as promised fifth Update. so, Dataworlds... This is at the same time the most loved and most hated part of our game. Some find them boring, too difficult, frustrating, and at some point not fun. Some players want us to make a game just within those worlds. It's very difficult to tackle feedback like this, we don't want players to get frustrated but we don't want to denaturate the dataworlds gameplay wich is a core part of our game. So we decided to make the few mandatory dataworlds just a bit more doable and leave the most challanging ones as they are, they were not mandatory anyway, but they are good to get some more gpus and health. Hopefully this will make everyone able to enjoy the game and not get frustrated in the mandatory ones and will leave the hardcore players space to enjoy a challange. Update Log: Datawolds redesign, just the mandatory ones. Fixed Adrian Office screen texture Typo. Fixed a bug that made the cableway not working after loading a game. Fixed some more invisible walls. Fixed a bug that made audio disappear in some spots. Meta: meta.com//experiences/o… Store: store.steampowered.com/app/3141330/Of… PS: store.playstation.com/product/UP8666… As always thanks a lot to anyone who brought our game in early access, your help saved the studio. Final release is coming soon and we cannot wait to show the game in it's final form. Best, Castello Inc Team.
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Fringe Realities || Project: Nova is OUT NOW!
For this weeks cutting room floor #ThrowbackThursday we're showing the Navigation centre. In this room you would use another Holo-Table to choose which path to take, one hazardous and the other more safe, this decision would have been one which impacted your ending.
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Fringe Realities || Project: Nova is OUT NOW!
For this weeks cutting room floor #ThrowbackThursday we're showing the Communications Array. To get to this area you'd need to climb back outside the ship to the control tower and realign the satellites to re-establish connection with ground control.
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Fringe Realities || Project: Nova is OUT NOW!
Now that the game is out, for the next few #ThrowbackThursdays we wanted to focus on showing the stuff that unfortunately got cut for one reason or another. Below you can see, the Engine Bay, where you would have needed to reheat and engage the engines after lack of use.
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