FrostMorning

411 posts

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FrostMorning

FrostMorning

@FrostMorning1

...

Katılım Aralık 2018
773 Takip Edilen215 Takipçiler
FrostMorning retweetledi
Jake Lucky
Jake Lucky@JakeSucky·
I AM GIVING AWAY 50 KEYS for Last Flag, the 5v5 Capture The Flag Shooter releasing tomorrow Just Like, RT, and Reply with a friend you'd play it with. Good Luck
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AnimeTV チェーン
AnimeTV チェーン@animetv_jp·
【SPECIAL GIVEAWAY】 To celebrate the brand-new official symphonic tour NieR: Orchestra Concert 12026 [YoRHa], try to win tickets! 🔥 How to enter: 1. Like + RT the post 2. Follow @animetv_jp 🌎 USA Giveaway 🏆 One Winner Giveaway ends April 26!
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Jake Lucky
Jake Lucky@JakeSucky·
I AM GIVING AWAY 50 KEYS FOR FINAL SENTENCE. The Battle Royale typing game where you finish the sentence, or die trying Just Like, RT, and Reply with a friend you'd play with. Good Luck
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Jake Lucky
Jake Lucky@JakeSucky·
I AM GIVING AWAY 20 KEYS for Morbid Metal, the hack-and-slash roguelite that's been developed for the last 10 years Sick combos, swap between characters, and some heavy metal bosses Just Like, RT, and Reply if you want it. GOOD LUCK
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Elly
Elly@EllyTwitch·
@CrimsonDesert_ Apologizing to these retards does no good. We need to stop apologizing to these people
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ang
ang@ang_v2·
I was called yesterday by my team that they need 20€ to pay for headset extenders because my team played in a different enviroment than my opponents, obviously the other team didn’t had to pay. How is this fair?
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ang
ang@ang_v2·
I just got called by my team saying we didn’t qualify with 3 wins because we have 8 points after 3 victories? where is the github ruleset of the tournament @rmnimperiumcup
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NAVI
NAVI@natusvincere·
RE GE LE speaks See you at arena!
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FrostMorning
FrostMorning@FrostMorning1·
Hey @drewlevin any idea why this item has 2 names? (if you ping Endless Hunger while you choose a random item in arena it has a different name)
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FrostMorning
FrostMorning@FrostMorning1·
@thomasmahler I just gaslight my friends to buy your game so we can play when 1.0 releases. Can't wait for the release so i can say "I loved your game, I finished it"
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thomasmahler
thomasmahler@thomasmahler·
I find this quite fascinating since we’re obviously doing similar things when it comes to game design! There’s so many things that players will never actively acknowledge that get them to have a much richer experience overall.
David Perell@david_perell

Lee Child has sold 200 million books, which makes him one of the best-selling authors in history. Here's his advice for people who want to sell lots and lots of books: "In order to sell a lot of books, you've got to push the boundary outward to the outer rings of Saturn... to the audience of people that read one or two books a year. And you've also got to satisfy the habitual, skillful, and literate readers in the center at the same time. But the people on the outskirts are not habitual readers. Structurally, what you've got to do is have a style that is both palatable and somewhat enjoyable to the habitual readers in the center, but also useful to the people on the outside. I spend a lot of time concentrating on rhythm, the rhythm of a sentence, because a book is however many thousands of sentences in a row, and you've got to make it so that each sentence has a rhythm, and that rhythm must always be tripping forward, forward, forward. It's about propulsion. It's about creating a style the experienced reader can appreciate. But for the people on the outside, the non-habitual readers, I have my hand gently on their back, pushing them through. They don't notice. They're not aware of it. But I'm easing them through the process of finishing the book."

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thomasmahler
thomasmahler@thomasmahler·
Since we released No Rest for the Wicked Together, we’ve now officially given the internal green light to make the new class system the default. Let me explain why we’re making what looks like such a drastic change. For the last couple of decades, most ARPGs have picked one of two approaches: 1) Hard class systems. Games like Diablo or Path of Exile ask you to pick a class upfront, and that decision defines your character forever. You can branch a bit within the boundaries designers allow (e.g. Hammerdin in D2), but you can’t truly craft your own class - you’re always working inside a predefined box. 2) Attribute systems. Games like Dark Souls or Fallout let you allocate stat points as you level up, and your build emerges from those choices. From Software has used this model for ~17 years, so many assume it’s “solved.” But attribute systems come with inherent issues: players can’t realistically know which stats to invest in early, and once choices are made, you’re either locked in or forced to rely on respec systems to undo mistakes. We don’t think either approach is ideal - which is why we’ve been working on something different. With the upcoming Jobs System in Wicked, your character’s class adapts dynamically based on how you actually play. If you spend a lot of time swinging swords, you’ll naturally become a better swordsman. If you switch to wands or staves, you’ll start progressing as a mage. Each class has its own weapons, traits, and runes, and players will need to use and master that class to fully unlock its potential. And once mastered, all of the classes skills can be used on other classes as well. Your class isn’t chosen in a menu - it’s earned through play. This system is clearly inspired by Final Fantasy Tactics, and we genuinely believe it could change how players - and even other developers - think about progression systems in ARPGs. I’ve learned a lot about this as a developer: In Ori and the Blind Forest, we introduced a traditional skill tree, and quickly ran into a problem: players want to min-max, and they don’t want to be forced to invest into X just to reach Y. That’s why we moved to the Spirit Shard system in Will of the Wisps. In a similar way, we believe this new Jobs System finally breaks through some long-standing barriers in ARPG progression. It’s always scary at first to make changes like that deep into development, but I’m very much convinced that this is going to be a major step into the right direction, not just for Wicked, but for ARPGs in general. I really think Yasumi Matsuno had figured out the proper answer 30 years ago already and most western developers just haven’t paid enough attention.
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Riot Mort
Riot Mort@Mortdog·
Happy Saturday! If you’ve played PBE so far, what’s a champ or comp you’ve tried to make work but just can’t seem to?
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FrostMorning
FrostMorning@FrostMorning1·
@rebbford Looks like it YEP, but I don't know the other romance options yet and I'm scared to commit to Nem T_T
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rebb ford
rebb ford@rebbford·
PLEASE tell me I can romance nemesis 😱
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Riot Pizza Mama
Riot Pizza Mama@Sam_FKC·
Hey fellow @lolesports enjoyers! We're cooking on the HUD for #Worlds2025, toying with a few experiments and want your take: let us know what you think of these skill point indicators! Cool? Not cool? Helpful? All feedback is appreciated!
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