Gaboeira

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Gaboeira

Gaboeira

@Gaboeira

♂️• Digital Artist • 2D Animator • Gamer 💍❤️

São Paulo, Brasil Katılım Ocak 2025
314 Takip Edilen181 Takipçiler
Gaboeira
Gaboeira@Gaboeira·
👇 eu aí com 14hrs de jogo apenas
Andre@Andr_zao

@molantpk_ eu comecei a jogar no domingo, gostaria de ter começado antes. Infelizmente não tenho tanto tempo disponível, chego cansado do trabalho na semana... Não gosto de jogar cansado, parece que eu to igual um zumbi na frente do monitor. Ai prefiro aproveitar direito, no fim de semana

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Blaidd
Blaidd@leoblaidd·
Eu não tenho nenhuma pressa pra terminar o Silksong, passo mais tempo explorando do que avançando a main. Por isso vou sumir um pouco aqui por que vejo o povo vai postando spoilers (mapa, skills, etc) conforme avança e eu não to afim de ver kkkkkk (já conseguir fugir bastante)
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Gaboeira
Gaboeira@Gaboeira·
E o Ghostrunner 2 que lançou ja tem 1 ano e eu descobri hoje 🤡
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AC
AC@Achen_3·
…… #Silksong
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SAELENS16
SAELENS16@Saelens16·
wow the first boss #silksong
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Team Cherry
Team Cherry@TeamCherryGames·
The hunt is on! Hollow Knight: Silksong is available now on all platforms, including day one on Xbox Game Pass!
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Gaboeira
Gaboeira@Gaboeira·
Não está aparecendo a opção para comprar
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Gaboeira
Gaboeira@Gaboeira·
Estarei jogando Hollow Knight Silksong no lançamento e pretendo fazer Review assim que terminar. O primeiro jogo é muito especial para mim, por isso estou com altas expectativas em relação a continuação 🥹
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Gaboeira
Gaboeira@Gaboeira·
@leoblaidd Eu também comentei isso, é horrível mesmo
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GermanStrands
GermanStrands@GermanStrands·
IGN Japan gave Clair Obscur: Expedition 33 a 7/10 and IGN France gave Death Stranding 2 a 6/10. See more: n4g.com/articles/plays…
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
The Blood of Dawnwalker which is developed by former The Witcher 3 and Cyberpunk devs just got over 20 minutes of gameplay footage and it is looking like an amazingly deep RPG. Here's everything we've learned: - Completely different gameplay at night compared to day time - RPG where you play as Human during the day and embrace your Vampire side at night to hunt other vampires - "There's no difference between side and main quest, there are just stories that you weave together into your own unique adventure" - Choose your own outfits and weapons - 30 day time limit (30 days and 30 nights) to finish the story - Stealth and Combat focus - Combat akin to For Honor with its focus on 4 angles to aim your sword in and attack (Kingdom Come did this as well) - Use different abilities during combat such as throwing dust into enemies eyes - Extremely open-ended quest design, tackle quests when and how you want. - Open-world with different cities to explore and places to discover - Stealth at night as a Vampire or engage in open combat - Decapitation during combat confirmed - You can use your vampire abilities to walk up walls at night and get around rooftops - Directed by The Witcher 3 Director - Releasing in 2026 The gameplay for this looks real interesting, it definitely needs some more work and I do think the camera is a bit too close but considering this is a year away from release, I am sure they'll have this sorted by launch, I cannot wait to get into another amazing RPG from the folks who worked on The Witcher 3, this will be a huge game for 2026.
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Gaboeira
Gaboeira@Gaboeira·
Cara, eu gostei disso aqui. Tanto esse quanto o Steam Deck seriam dispositivos que eu teria
Xbox@Xbox

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StellarBlade
StellarBlade@StellarBlade·
Hello, this is Hyung-Tae Kim, the director of Stellar Blade. I’m reaching out with a heavy heart to share some thoughts about the Complete Edition and the GODDESS OF VICTORY: NIKKE costume code, hoping to connect with you all sincerely. First, the bonus skin code for the mobile game GODDESS OF VICTORY: NIKKE comes with the purchase of the "Complete Edition." You can also unlock this costume through in-game purchases in the GODDESS OF VICTORY: NIKKE. (The CD-Key refers to the bonus skin code) We’ve poured our hearts into delivering as much content as possible to every one of you. However, bridging the gap between two games on mobile and console platforms, each run by different teams and business entities, to offer rewards of equal value has been an incredibly tough challenge for us. To be completely honest, I fell short in my ability and judgment. I sincerely apologize for the disappointment this has caused to the PS community. Therefore, we are committed to sincerely exploring possible solutions for our players. While the details are still being worked out, please know that we will do our best to ensure your satisfaction. Until we can share more, I humbly ask for your patience and understanding. Thank you for standing by us. With deep respect and gratitude, Hyung-Tae Kim
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