GameSparks Tech@GameSparksTech·21 Ağu@TEvashkevich Hi Travis, our team are trying to contact you directly via email.Çevir English1000
GameSparks Tech retweetlediGameSparks@GameSparksltd·13 KasThe problem with cloud code has been how to debug it. Not anymore! Advanced web debugging in the cloud bit.ly/1wtRYfS #gamedevÇevir English0130
GameSparks Tech@GameSparksTech·13 KasAutomated Testing with Cucumber and Capybara | gamesparks.com/blog/automated… gamesparks.com/blog/automated… via @GameSparksLtdÇevir English0000
GameSparks Tech@GameSparksTech·31 EkiA little write up about using the GameSparks platform bit.ly/17Yf4QdÇevir English0100
GameSparks Tech@GameSparksTech·11 EkiBigger and bigger. More new starters in the GameSparks office. Welcome @CraigMarrÇevir English0000
GameSparks Tech@GameSparksTech·9 EkiWhy does Springs Schedule annotation not play nice with Quartz clustering? They will work when I tell them! Harder than it should be.Çevir English0000
GameSparks Tech@GameSparksTech·4 EkiDocumentation finished and online. Mentally preparing for next weeks #WebSocket & C++ odyssey.Çevir English0000
GameSparks Tech@GameSparksTech·3 EkiIt's like xmas in the @GameSparks office, opening a big box of branded hoodies.Çevir English0000
GameSparks Tech@GameSparksTech·3 Eki60% into #documentation week, stayed away from writing docs by writing a docs system. Time to populate.Çevir English0000
GameSparks Tech@GameSparksTech·2 EkiiOS SDK in the final rounds of testing. Available for download this week!Çevir English0000