Genesis 8:14

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Genesis 8:14

Genesis 8:14

@Genesis8141

In the beginning Sega created the 16 bit.

San Jose, CA Katılım Mart 2021
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Vector Orbitex
Vector Orbitex@VTRCHIPMUSIC·
@ComuDoMega @megadrivemusicX @Genesis8141 Queridos fans de la Sega Genesis / Mega Drive: Odio hacerlos esperar. Así que, a quienes no se suscribieron aún a mi canal ( @vectororbitex7866?si=_U66TEC6cMy358pX" target="_blank" rel="nofollow noopener">youtube.com/@vectororbitex…), los invito a ello, pues ¡No querrán perderse la gran sorpresa que lanzaré en un rato!😉
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株式会社エインシャント【ハム式】
ここで一つ報告があります! 本大会で使用したアーシオン レゲットバージョンが現行機版の次期パッチで収録されることが決定いたしました! レゲットちゃんのスロットボーナスを心行くまでお楽しみください!? 配信時期が決まりましたら、追って連絡いたします
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Philippe JoshProd
Philippe JoshProd@knifesuisse·
Hey Dreamcast community! We just started development on a brand new 3D survival horror game — exclusively for our beloved console. 🖤 Fixed cameras. Dark atmosphere. A love letter to the classics. Stay tuned. The darkness is coming. 🌙 #Dreamcast #SurvivalHorror #RetroGaming
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SEGA City
SEGA City@sega_city·
Falling Blocks 'Panorama Cotton' SEGA Mega Drive
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Kz
Kz@RED_Kz·
数年前の習作の手直しでしたが、多くの反応いただきまして、ありがとうございました。作品を公開しても落ち込むだけだと、すっかり公開をしなくなりましたが、今回、反応いただけて凄く嬉しかったです。ありがとうございました。
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SaruPro - The Nyanja & FX Unit Yuki
🚨ATTENTION🚨 We're currently looking for folks who can help us port The Nyanja to the Mega Drive & Dreamcast. The job will be paid as contracted work. Also looking to properly port FX Unit Yuki to MD again too so any SGDK folks out there pls inquire within! #indiedev #indiegame
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Falco Girgis
Falco Girgis@falco_girgis·
It's finally time for the massive update I know EVERYONE has been eagerly waiting for... Presenting to you over 6 straight minutes of spliced footage directly captured from my actual physical Sega Dreamcast... RUNNING THE LATEST BUILD OF OUR SONIC MANIA PORT!!! I can't even begin to describe to you how polished and fantastic it's starting to feel... as though it belonged on the Dreamcast all-along... Thanks to the hard work of jnmartin, sonicfreak94, and a few others, not only is the Dreamcast port nearing completion, but... wait for it... THE 3D STAGES THAT STRUGGLED ON EVERY UNOFFICIAL PORT ARE NOW ALL RUNNING FULLSPEED!!!! Trust me when I say that this took an absolutely ENORMOUS amount of effort from jnmartin and the crew to pull off, considering the low-end for this game was the original Nintendo Switch, and ports running on consoles with twice our processing power struggled to run these levels fullspeed. The first and most obvious thing is that the 3D software renderer was ditched and all rendering was done natively with our PowerVR GPU... which actually wasn't as simple as it sounds. The tilemaps for these levels have had to be tessellated into a bajillion PVR quads and transformed and rendered as individual polygons to look correct and run faster than a slideshow. Mr anonymous Ocarina of Time chad developer came up with a pretty slick LoD scheme for drawing tiles closest to the player at 1x1 pixel sizes with sizes increasing with distance up to 2x2 and 4x4 pixels, allowing them to reduce the overall number of tile vertices that have to be transformed by the SH4 CPU and submitted to the PVR GPU, by strategically keeping the majority of the polygon detail closest to the camera, with detail decreasing as the tiles get further away. Next, the 3D geometry was preprocessed and converted from being triangle-based to being triangle-strip based, drastically reducing the number of vertices per model that our 200Mhz SH4 CPU had to transform (with plain integer arithmetic and no FPU vectorization, since this is all slow-ass fixed-point integer math)! Finally, it was discovered that the lighting was a disproportionately significant contributor to the TnL load on the SH4 for processing vertices. Jnmartin came to the realization that 99% of the time only the Y axis direction is considered for lighting equation intensity with just a white color. So this simplified lighting model got baked into the renderer, which gave another round of gainz. So in the end, after all of this work came together, a draw distance of 75% the distance of the retail Sonic Mania versions was achieved for the decorations, plus the character models have their full geometry count and have not been simplified on a freaking Sega Dreamcast with a 200Mhz SH4 CPU and only 16MB of RAM! 🔥
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Techjunkie Aman
Techjunkie Aman@Techjunkie_Aman·
The Myrient mirror is now 100% COMPLETE. Total archive size: 385TB. All downloads have been validated. Next stage: • Torrent generation • Public availability The website is now back online. Why this matters: Many gaming companies shut down the digital stores for older consoles. If you didn't already buy the games, there is no official way to download them anymore. ROM archives like this help preserve gaming history so new generations can experience the games we grew up with in the 90s.
Techjunkie Aman@Techjunkie_Aman

A 390 TB video game archive was about to disappear. The internet had other plans. When Myrient announced it would shut down due to rising server and RAM costs, the community launched the Minerva Archive project. Dozens of volunteers began mirroring the entire collection. ROMs ISOs prototypes BIOS files development builds Covering hundreds of systems from obscure platforms to major consoles. Every file was verified using hashes to ensure 1:1 preservation. Result: the archive reached **99.99%+ completion weeks before shutdown.** Retro gaming history saved.<

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_fabianodigital_
_fabianodigital_@_fabdigital_·
YES.. SGMDK can make Master System talk! Thanks to Maxim for his great pcmenc tool that enables PCM playback for SMS 👏. This feature will be incorporated into rescomp java processors pipeline to automate process asap 🙏🤟🇧🇷
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TheRoboZ (Andrea Baldiraghi)
You have to rename to "games that might still be"! Didn't want to show stuff so early but this is a special day + #ScreenShotSaturday so, here's a tech test I've been working on, extending baddudes code with a custom #sgdk allowing an infinite tiles streaming scroller. This is the first step to do the game justice.
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Proyecto Mega Drive
Proyecto Mega Drive@ProyectoMDrive·
Genesis does!! A machine that, even in 2026, continues to evolve. We are in an era with no shackles, no minimum development time constraints, and no limiting memory restrictions, allowing the true potential of its hardware to shine as rarely seen before. (Some games over 32Mb)
Proyecto Mega Drive tweet mediaProyecto Mega Drive tweet mediaProyecto Mega Drive tweet mediaProyecto Mega Drive tweet media
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Proyecto Mega Drive
Proyecto Mega Drive@ProyectoMDrive·
Genesis will keep doing it! Definitely one of the most beloved platforms, with one of the most active retro dev communities you can enjoy. A piece of this console’s history is still being written in 2026, and you’re part of it. So say it with me… “Genesis does…”!!!
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