Gnio Productions
1K posts

Gnio Productions
@GnioProductions
Graphisme Freelance Inter/National. 🗣️🇫🇷 🇬🇧 -Conception2D/3D 🖼️ -Vidéo-montage 🎞️ -Impression 3D-R&D 🥼 -Dev Unreal 5 🕹️ -https://t.co/WzfeKkTD2B 📡
France Katılım Mart 2016
341 Takip Edilen2K Takipçiler

@royal_konijn Thank you General, really appreciated!🙏 More are coming!😎
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Hello Commanders, hope you're going well!🫡
Been working hard since last time, and will post most of the work done once PowerPlay RTS's demo gets out, around the 28th! (have to let you discover the game first!😉)
If you're curious:
x.com/franticsoft
store.steampowered.com/app/3010280/Po…
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@Smitty_Games I'm on the road to recovery mah man, but it's been quite an epic journey. A lot of catching up to do, but I'll get there!💪
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@mechabaron Inspired by Tiberian Sun / Red Alert 2 burning deaths.
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@AndyNormore @ForTheBattleHQ This might be my problem, I love unnecessary but necessary details 😂
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@GnioProductions @ForTheBattleHQ Aha mission critical. Keep the troops fed and watered.
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@ForTheBattleHQ @AndyNormore There are actually more idle sequences like snack eating or water drinking, I'll record an example in the upcoming days 🫡
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@AndyNormore @GnioProductions Didn't notice at first but it's a really cool detail
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There will be at some point, I'm sure of it (surely around summer). Seeing how the core RTS code is being updated and continued, things will get smoother and quicker in the upcoming months. 🫡
I know I'm switching projects all year long, but rest assured that I'm stuck on these projects for now:
- 28mm minis first wave to release this year (HECU like troopers)
- RTS base demo (Encounter or BM RTS), depending on when the core will be testable publicly and on which theme I'll be motivated at that moment (tho I'm really inspired for Encounter atm)
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@GnioProductions Looking forward to news on Half Life RTS this year! Among whatever else you’re cooking up
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@SyphoticART Indeed, let's all make 2026 a great year! 😍🫡
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@GnioProductions Lets make some awesome progress on all our games this year!
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Commanders!🫡
It has been a while dev-wise, and after getting back into the blueprints last week, managed to activate the reworked attack function, and also got rid of Unreal Perception system and made my own, which has better detection results. More to come, as usual! 😎(I don't forget the miniatures part, more news will come on that in the upcoming weeks)
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Thanks mah bruh, I have 2 different masks as you can see, one round (mostly for infantry) and one squared (for the rest), it's still WIP of course, might make it thinner, but for now it does the work 😎 As for the new perception system, it's still WIP too, but at least now targets are registered instantly and not at random.
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@GnioProductions It's looking good dude!!! I like the selection outline on the unit a lot
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