Gnio Productions

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Gnio Productions

Gnio Productions

@GnioProductions

Graphisme Freelance Inter/National. 🗣️🇫🇷 🇬🇧 -Conception2D/3D 🖼️ -Vidéo-montage 🎞️ -Impression 3D-R&D 🥼 -Dev Unreal 5 🕹️ -https://t.co/WzfeKkTD2B 📡

France Katılım Mart 2016
341 Takip Edilen2K Takipçiler
Gnio Productions
Gnio Productions@GnioProductions·
Hello Commanders!🫡 Finally a little something I can show you from PowerPlay: the Base Expansion Vehicle. Unpacks into the Base Expansion Hub. Don't forget to check PowerPlay RTS's demo on steam! More to come, as usual.😉
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Gnio Productions
Gnio Productions@GnioProductions·
Hello Commanders, hope you are allright!🫡 Again, weeks of silence, I apologize. I've been locked in on some PowerPlay's models, and will be sharing some updates really soon once I have the green light. I'll be soon going back onto dev and minis too, stay tuned!😉
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Gnio Productions
Gnio Productions@GnioProductions·
Allright! Now that PowerPlay RTS's demo is out (you can grab it on steam!), I can show off some of the work done!🫡 More to come, as the game itself is not fully released yet.😉 1/2 ⬇️
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Gnio Productions
Gnio Productions@GnioProductions·
Woopsie I forgot this one (was already posted a little time ago)
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Gnio Productions
Gnio Productions@GnioProductions·
@Smitty_Games I'm on the road to recovery mah man, but it's been quite an epic journey. A lot of catching up to do, but I'll get there!💪
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Gnio Productions
Gnio Productions@GnioProductions·
Hello Commanders, hope you are allright!🫡 It's been a month without news and I apologize. The flu is strong this year, and I'm still recovering. 🤧 I'll be back soon, don't worry. 💪
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Gnio Productions
Gnio Productions@GnioProductions·
A little infantry burning status/death test. 🔥😬
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Gnio Productions
Gnio Productions@GnioProductions·
Hello Commanders, hope you are allright!🫡 A bit of news dev wise, two new things, first one is a rework of the vehicle physics, removing a huge block of code that will optimize a bit, and the second thing is early wip projectile penetration/bouncing. Did you angle today?😎
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Gnio Productions
Gnio Productions@GnioProductions·
There will be at some point, I'm sure of it (surely around summer). Seeing how the core RTS code is being updated and continued, things will get smoother and quicker in the upcoming months. 🫡 I know I'm switching projects all year long, but rest assured that I'm stuck on these projects for now: - 28mm minis first wave to release this year (HECU like troopers) - RTS base demo (Encounter or BM RTS), depending on when the core will be testable publicly and on which theme I'll be motivated at that moment (tho I'm really inspired for Encounter atm)
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Joe Tactic
Joe Tactic@Joetactic·
@GnioProductions Looking forward to news on Half Life RTS this year! Among whatever else you’re cooking up
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Gnio Productions
Gnio Productions@GnioProductions·
HAPPY NEW YEAR COMMANDERS!!!!!! LET'S GO FOR 2026!!!!!! 🥳🥂
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Gnio Productions
Gnio Productions@GnioProductions·
Commanders!🫡 It has been a while dev-wise, and after getting back into the blueprints last week, managed to activate the reworked attack function, and also got rid of Unreal Perception system and made my own, which has better detection results. More to come, as usual! 😎(I don't forget the miniatures part, more news will come on that in the upcoming weeks)
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Gnio Productions
Gnio Productions@GnioProductions·
Thanks mah bruh, I have 2 different masks as you can see, one round (mostly for infantry) and one squared (for the rest), it's still WIP of course, might make it thinner, but for now it does the work 😎 As for the new perception system, it's still WIP too, but at least now targets are registered instantly and not at random.
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Smitty
Smitty@Smitty_Games·
@GnioProductions It's looking good dude!!! I like the selection outline on the unit a lot
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