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Revenant
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Weight painting for hours just to get clean rig deformations?
There's now a 3-click fix for that in Blender — powered entirely by Geometry Nodes, no Shape Keys, no drivers.
Huge time-saver from @Xeofrios 👏 Have you tried fixing rig deformations this way yet? Drop your method below 👇
#Blender3D #B3D #3DAnimation #GeometryNodes #RiggingTips #BlenderTutorial
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Since @FlippedNormals is closing down, I've put my Zbrush Design tutorial on sale.
If you will buy or have ever bought it on Flipped Normals - send me a DM, I will reply with an indefinite link to the content.
Link for tutorial is in my bio.

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@GodRevenant Should be working now!
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🚨Mini Devoid Restock 🚨
Restock is now live!
Please remember: stock is limited as these items are leftover from our pre-orders. However, we might do a proper restock (of playmats at the very least) at the end of the year if there's enough of a demand!
voidmonster.org

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@GodRevenant It might be working now?
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We are experiencing an issue at check out but we are trying to get it resolved! Please bear with us! Will update as soon as we can!
Void Monster - TCG Accessories & Apparel@_VoidMonster
🚨Mini Devoid Restock 🚨 Restock is now live! Please remember: stock is limited as these items are leftover from our pre-orders. However, we might do a proper restock (of playmats at the very least) at the end of the year if there's enough of a demand! voidmonster.org
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A breakthrough in real-time video generation.
As a research preview developed with @NVIDIA and shared at @NVIDIAGTC this week, we trained a new real-time video model running on Vera Rubin. HD videos generate instantly, with time-to-first-frame under 100ms. Unlocking an entirely new creative paradigm and bolstering the foundations of our General World Model, GWM-1.
Real-time generation opens a fundamentally different design space for video models and world simulation. We're investing in co-designing our models alongside advances in hardware to keep pushing this frontier.
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Today, Adobe and @nvidia announced a strategic partnership to reinvent creative and marketing workflows with the power of AI. Adobe’s creative and marketing technology, combined with NVIDIA’s research and accelerated computing, will come together to develop next-generation Firefly models and creative, marketing, and agentic workflows to deliver best-in-class creative precision and control.
Check out the full announcement from #NVIDIAGTC to see what’s ahead: adobe.ly/3NszP6W
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Jensen Huang has responded to the comments calling DLSS 5 AI slop:
"First of all, they're completely wrong. The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI. It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level."
He has also added:
"This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering"
What are your thoughts on this?


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