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Gooney!
472 posts

Gooney!
@GooneyToonzz
Creator. Destroyer. /// Sunday’s Best. Monday’s Worst. ///Artist and Titanfall junkie
Harmony Katılım Ağustos 2017
200 Takip Edilen969 Takipçiler


@TheRooster I think it’s criminal that they didn’t bring this duo back for BF6
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DUN DUN DUN DUN DUN DUN
15 years and this still gives me goosebumps
The most ICONIC soundtrack in a shooter.
Used to listen to it during my last sets in the gym. Adrenaline would peak as that distorted bass drops at the end...
Thanks to Skugge & Rintamaki for this masterpiece
Rooster@TheRooster
This game is 15 years old. > No ray-tracing > No AI upscaling > No frame-gen > Takes only 20gb > Developed in just 3 yrs GTX 580 ran BF3 on Ultra with 1.5gb VRAM Now you drop $1200 on a GPU and can barely hold 60 FPS in modern games without DLSS Why did we go backwards?
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If you don't like gen AI, maybe you'll like my Mech Art 😌




Mark Zhang@markzhangart
If you don't like gen AI maybe you'll like my Mech Art
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst.
#art #titanfall

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@NSClark98 The game is very beautiful. Been having blast roaming Australia
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Gooney! retweetledi

@SonnyLoki @Leaflit @ARCRaidersGame After seeing many complaints across my timeline about this game this is by far the best response that is applicable to 99% of them.
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Bro, this is so. Beyond. Dramatic.
I have never seen a video game complained about in such a short amount of time as this one.
Did none of you play titles like PUBG? You know what dying was like in that? It was way worse, you had no loot stash to go to. And people never complained like this. Load up with a squad to help you, move slower around the map, hide more if you have to. You HAVE options dude. You cannot be getting trigger naded THAT often, idk if I have been killed by a single throwable in this game YET. Just take a break, and try again. The complaining with this game is INSANE when it's the most refreshing game we have had in 10 years.
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I really love @ARCRaidersGame but I literally just had that moment where I raised my hands in the middle of the game and said "Nope" and I quit the game.
I felt all of my desire to play vanish in one instant... all of the obsession... addiction was immediately lifted.
I felt cured.
The cure? Trigger Nades. Getting constantly 100->0 with medium armor with literally no time to react or even a chance to fight back.
This is the kind of thing that destroys multiplayer games. The feeling of the lack of agency, helplessness in a game where the battles are usually so bloodpumping and fun.

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@itmeJP I dont know how to kill this thing. And its range is like 500 m
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@Natour2135 In my eyes, they definitely have way more common ground. From Robert’s fall as a hero to Visi’s own struggle of viewing herself as one. BB’s route feels too vanilla which isn’t inherently bad but Visi’s route has way more going on and therefore feels earned. It’s messy and raw.
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@DasBasti16 Absolutely. And maybe that’s by design? BB represents something clean, stable, and familiar while Visi is unpredictable and challenging. On paper, there’s an easy choice here. But because people are messy and layered, we naturally gravitate toward the ones who feel real.
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@GooneyToonzz BB is too ... I don't want to say "boring", but there are no edges, no problems to overcome. It was sus that there was already a kiss option in ep 1, and thus I thought that BB is the spy.
Visi is way deeper, way more natural, and a slow burn. And both overcome their fates.
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#Dispatch Thread
SPOILER AHEAD!
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I still can't get over the Dispatch finale.
I mean...I really chose the near-perfect ending for me: #Invisigal Route, kept Sonar on the team, and in the end made Visi the hero and "played through" the #InvisiMech romance.
1/9

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