Gridiron Masters '98

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Gridiron Masters '98

Gridiron Masters '98

@GridironMasters

A football presentation sim set in the 90's. College. Pro. Support the project: https://t.co/Yc5JeR1zpN Venmo: GridironMasters98

Texas Katılım Kasım 2023
34 Takip Edilen496 Takipçiler
Gridiron Masters '98
Gridiron Masters '98@GridironMasters·
@The84Chambers @softdrinktv It's just this side of an idle game at this point. Its not really a management sim. It's VERY light. If by gameplay you mean a field engine, then no it doesn't have that. A field engine is the next major addition. It will not have user control of players though.
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Gridiron Masters '98
Gridiron Masters '98@GridironMasters·
@mofongo_ongofom It's kind of a toy/idle game at this point but I love looking at it :D I should be uploading to steam of early access/open testing in a few days.
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Gridiron Masters '98
Gridiron Masters '98@GridironMasters·
@firstbaseman I'm gearing up to take another pass at my broadcasts so I'm trying to see how others felt about it. Was it the fact that it was Berman's voice or just the fact that the game fluffed up the raw data in some fashion that resembled a show (though not necessarily voice talent)?
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Ari Karate
Ari Karate@firstbaseman·
@GridironMasters Exactly. The simulation already produces the data (scores, injuries, trades, standings shifts). The weekly show just surfaces those events as storylines instead of menus, which made the whole league feel alive
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Gridiron Masters '98
Gridiron Masters '98@GridironMasters·
For those of you who played NFL 2K5, what did you like the most about the weekly show? Did it keep you engaged and if so with what?
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Ari Karate
Ari Karate@firstbaseman·
@GridironMasters Yep. It gave narrative framing to the normal franchise systems. Game results, injuries, trades, and the draft were presented like a TV broadcast, so the whole league felt like a living story unfolding around your team
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Gridiron Masters '98
Gridiron Masters '98@GridironMasters·
@firstbaseman I started using a lot more of the built in UI functionality of my game engine (don't know why I didn't before) and it's made making screens and having button/mouse support a breeze.
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Gridiron Masters '98
Gridiron Masters '98@GridironMasters·
@firstbaseman So basically it just gave a little narrative to each component of the season (game results, free agency, draft previews, injuries)?
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Ari Karate
Ari Karate@firstbaseman·
@GridironMasters It made franchise mode into a living NFL broadcast basically. I liked seeing a league narrative unfold alongside managing my team, how it would create storylines across the league, and how it rewarded my curiosity about what was happening within the league
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Gridiron Masters '98
Gridiron Masters '98@GridironMasters·
What do you guys think of my new game summary screen? :O
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Gridiron Masters '98
Gridiron Masters '98@GridironMasters·
Got "speaking" to coaches working. The number of coaches you can see in the available pool is dependent on your class. Managers get more than all other classes.
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Broly555_TV
Broly555_TV@Broly555_TV_32·
@softdrinktv The Prequels weren't as good as the original trilogy because you knew how things would end up, but they were still really epic movies, especially Episodes I and III. I will watch those any day of the week over the garbage movies Disney gave us.
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SOFTDRINKTV
SOFTDRINKTV@softdrinktv·
The Star Wars prequels had so much thought put into them, this guy was able to make a 12 hour (!!) video breaking down the lore in just The Phantom Menace. Watching this video really puts into perspective how hard George Lucas went with the little details youtu.be/oPlzbfIRRqI?si…
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RazörFist@RazorFist

The revisionism is that the Phantom Menace was hated when it came out. It wasn't. The hype was real. I was there. The Duel of the Fates, the Podrace sequence and on and on. It was AFTER—around the time of Attack of the Clones—when the internet rewrote history to dump on it.

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