Marc

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Marc

Marc

@Guanchopum

·Klaatu barada nikto👾 ·Environment Artist| Prev: @SpiltMilkStudio / @Roll_7 /@PixelToysLtd ·Views are my own

London Katılım Şubat 2013
445 Takip Edilen291 Takipçiler
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Carlos Solsona
Carlos Solsona@Carlos_Solsona·
I'm REALLY sorry for insisting. Yesterday I opened a campaign (verified, via gofundme) in German. I live in Vienna, but I come from the most affected area in the tragedy. Any help is welcome, if you can share it in german circles or just donate. #Valencia #Floods #Spanien #Spain
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Carlos Solsona@Carlos_Solsona

Hallo. Ich wohne in Wien, aber meine Stadt und die nahegelegenen Städte liegen im am stärksten betroffenen Gebiet der dramatischen Überschwemmungen im Süden Valencias. Im Moment versuchen Tausende von Freiwilligen und alle Behörden ihr Bestes (weiter) gofundme.com/f/spendenaktio…

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Marc
Marc@Guanchopum·
With the recent changes this site is (even more) unusable. So if people is moving to ✨the other site✨, I'm there too 💀
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Jon Hickenbottom
Jon Hickenbottom@jonmichael·
Today, for #Blocktober , sharing a look into the Level Design for The Applecore location in #GodofWarRagnarok Special shout out to —incredible— work of @badboi3d, @PiEnvArt, Patrick Ward, Steven Mortensen, Will Petrosky, @ivannaliitt, @ChrisLloydVFX, @rubenvoorhees1, @Revan1322, @QuitevFX, @CptCinderpride, @leftie, Brandon Cha, @ketul1776, @JoshHammondDev, @chlolist, @dajoule, @_GlitterBooger, @DaNightTrain, Michael Cheng, Andrew Chrysafidis, Eric Williams, and everyone, past and present, on the Applecore Crew for the colossal amount of effort to bring this space to life...
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Trash Goblin | Spilt Milk Studios 🥛
Our cosy, wholesome game Trash Goblin has a NEW Demo as part of Steam Next Fest and there are A LOT of new things to look forward to! Here are just a few 🤗 #SteamNextFest
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Ryan Gaveglia
Ryan Gaveglia@RyanGaveglia·
First @zenostech post is up on @ArtStationHQ! A collection of some of the various props I worked on for Zenos Stadium over the last few years. Also quick reminder that I'll be available for environment, prop, material/texture work from November 2024 😄 artstation.com/artwork/eRRKvb
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Anh Dang
Anh Dang@anhdangerous·
I also turned my Playstaceans into a print. I couldn't pick one so I put them both on the same page 🥹
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Trash Goblin | Spilt Milk Studios 🥛
Find, restore and upcycle trash in the hope of it becoming someone's treasure! 💚 On the final day of Goblin Fest, we're celebrating our cosy shopkeeping sim Trash Goblin & we’re proud to announce we’re part of Steam Next Fest with a NEW Demo! 🗑️🧽 #GoblinFest #SteamNextFest
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Mara✨
Mara✨@mara_mcgreal·
✨Calling all Middlesbrough and nearby area game devs, students and gamers! ✨The Middlesbrough Game Dev Community discord is now up and ready for all you lovely people to join! discord.gg/S8CtYcpmJW This is to help create a wholesome community and to go along my MGDM event!❤️
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Jake L. Provo
Jake L. Provo@J_Lee_Design·
ENVIRONMENT ARTIST TIP! Authoring modular kit pieces with world space textures you can reuse pieces as many times as you like, and with instancing you can use minimal pieces to make complex environments! Here is an example of two major pieces constructed out of reused parts
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Miguel Sanz
Miguel Sanz@Vlanco·
Me hace una ilusión TREMENDA volver a mi casa, Héroes de Papel, para celebrar con ellos estos 10 años diseñando este decálogo tan especial. Tendremos cuatro colores distintos de portadas, atentos a cómo conseguirlas 👀👇
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Héroes de Papel 📚👾@HeroesdePapelES

Por último, presentamos 'AÑO 10: Una década de libros y videojuegos'. Un libro MUY especial con el que celebramos nuestro 10º aniversario. Incluye críticas de medios como @AnaitGames , @MeriStation , @VandalOnline , @GamesTribune , @3djuegos ... ¡Libro GRATUITO! + Info 👇🏻👇🏻👇🏻

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Rajul R
Rajul R@dajoule·
Happy #Blocktober! Will be posting some gameplay and systems design from #GodOfWarRagnarok here! I got the amazing chance to work on so many little narrative moments across the game in #GodOfWarRagnarok. Lets look at the Train Align minigame moment today! @DaNightTrain , while working on the level wanted to invoke the feeling of someone spotting you when parallel parking (lol) and so we did! We had to make sure the player always had the choice to agree/disagree with Atreus’ directions, while still maintaining a max time for the minigame. This led us to design it so the train actually started and ended in the same location 😉 in order to guarantee the number of moves the player could do (hence the camera angle). While this limited the steps, we still had to have unique game states for each time you visited those alignment locations. Can’t end this post without calling out the months and months of back and forth and amazing animation and tech help from @Adams_Animator to accomplish so many interdependent syncs!
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