TheGuyAcrossSpace

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TheGuyAcrossSpace

TheGuyAcrossSpace

@GuyAcrossSpace

I'm just a simple guy trying to make my way across space - Guy Fett 22 BBY

Across Space Katılım Temmuz 2025
90 Takip Edilen4 Takipçiler
MoundLore
MoundLore@MoundLore·
Mississippi
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RaYRoD TV
RaYRoD TV@RaYRoD_TV·
The past 4 months have been a wild ride. From my Dad passing away (second Funeral this year), to moving 5,000 miles & getting married and getting situated in a new location. With that in mind... I'm eager to continue Multiverse development while also working on a standalone game as a side project.
RaYRoD TV@RaYRoD_TV

Following last month's early teaser, here's significant progress on the Multiverse project. What this is: I'm fundamentally rewriting No Man's Sky's core engine systems—without source code. Through 9+ years of reverse engineering, I'm rebuilding terrain rendering, shader systems, procedural generation, and visual pipelines at the assembly/C++ level & so much more. This isn't modding; it's engine reconstruction. Recent breakthroughs: - Terrain rendering overhaul: Completely rewritten rendering with enhanced texture fidelity and diverse visual styles (also now supports the faceted/polygonal look of prerelease NMS) - Expanded universe generation: - Solar systems with up to 20 suns - Hundreds of new star types (reminiscent of classic scifi paintings) procedural ring nebula variants, new crescent planets, new sun styles, cosmic space anomalies, reality glitches, heatwave distortion effects on hot planets, environments that feel like they breathe, new wind effects, animated terrain visuals, fractal-like space visuals, much more! - Cosmic creatures: Procedurally generated space entities like jellyfish and manta rays, microscopic-esque space organisms that remind of a petri dish... using shader mathematics. - Advanced post-processing: 220+ new shader-based effects, including an optional "Film Gate" that transforms the sharp 3D world into something painted and dreamlike and feels like you're playing through an old TV or camera. - Strange new planetary ring types - Atmospheric reimagining: Perspective fog systems that create layered, alien atmospheres with distance-based color shifts - Rare cosmic horrors inspired by classic scifi paintings (eg. the cosmic eye) - A new dev tool: Built a specialized Terrain Array Texture Editor that makes it possible to import new terrain textures to the game. Additionally, the engine's handling of terrain visuals has been redesigned at a fundamental level to dramatically improve how the game renders them. - Prerelease HUD recreation - Much more😎 The vision remains: golden age sci-fi aesthetics meets pre-release NMS atmosphere, but with fundamentally transformed engine capabilities. Solar systems construct themselves as you explore, worlds transform dynamically, and visual fidelity pushes far beyond vanilla limitations. This month's progress: imgur.com/a/nms-multiver… More game-changing features still in development. New showcase video coming soon. #NoMansSky #GameDev #ReverseEngineering

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pengu
pengu@PixelPengu·
Hello chat Fables is out now (link in bio)
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sparkskye
sparkskye@sparkskyemc·
if the minecraft copper age update was a 2d isometric pixel art game:
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Pixel
Pixel@PixelCrafts23·
WOOOOO 6 FOLLOWERS! Am I famous now?
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TheGuyAcrossSpace
TheGuyAcrossSpace@GuyAcrossSpace·
My nearly four years of remaking my personal skin :D The last one is sort of a combination of all 10 previous skins, mainly the first
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Pixel
Pixel@PixelCrafts23·
Copper Drone! Just a quick model I made. The drone can carry a torch and will follow you where you go, illuminating the area around both you and it. Useful for caving or late night exploring. The torch does extinguish though so be prepared to carry spares! #Minecraft
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