
Jesse (NIGHTCALL)
423 posts

Jesse (NIGHTCALL)
@HGD_Dev
La baguette 🥖🇫🇷 @highgamedef Lead developer of @nightcall_game And #TheCrew modder



Most of the flickering caused by the sun's rotation has been fixed ! all that's left is a slight flicker when the GI aabb follow the active camera. I'll send a video later but in the meantime enjoy these screenshots (no cascades yet so the GI is on a uniform grid (~5m³ blocks))




no more having to open photoshop to create alpha textures from photos artofpilgrim.github.io/levels/ same process i use in photoshop: Black and White adjustment + levels but now in the browser





Testing LPVGI on Lumberyard Bistro after Crytek Sponza. Can't wait for the cascades to be implemented so they cover both distant objects and nearby/small ones. But aside from a bit of flickering in shadowed areas when the sun move, it works pretty well !


lights shader upgrade 💡 #Godot












I'm taking a short break from the LPV, so I'm working on a complete overhaul of the physics for NC I found a cool addon and have been tweaking it for a few days to get a result I like. (The MX-5 and Laguna Seca are just for testing, they are available on Sketchfab) #Godot


The gas station won’t explode and you can’t break windows in Forza Horizon 6.






