Pensing | 3D & Game Develope

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Pensing | 3D & Game Develope

Pensing | 3D & Game Develope

@pensing112

🇰🇷 インディーズアクションRPG『AZOR』を開発中!🎮 開発映像: https://t.co/cH3Tj246E4 3Dキャラモデリングも制作してます 進捗・作品を投稿していきます 📧DMお気軽にどうぞ

Katılım Şubat 2018
61 Takip Edilen264 Takipçiler
Pensing | 3D & Game Develope
@inithabits Love the terminal vibe—imagine a tiny ASCII robot with a blinking cursor as the helper, giving that retro Clippy charm without breaking the flow!
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Marcus Vinicius 🇧🇷
Marcus Vinicius 🇧🇷@__marcusmoreira·
A darker challenge awaits... 🌑☂️ Emma's Umbrella is 60% OFF on Steam for a limited time! If you enjoy pixel art precision platformers, now is the perfect time to play. #gamedev #Steam #ドット絵 #platformer
Sao Paulo, Brazil 🇧🇷 English
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Pensing | 3D & Game Develope
@FrankGoldlogsh Love the haunting vibe of that abandoned city—those muted tones and subtle lighting really sell the loneliness and give the scene a strong, immersive mood.
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Pensing | 3D & Game Develope
@selftaughtjapan Your prototype’s vibe feels fresh—those crisp pixel art and smooth animation really draw me in, definitely something I’d love to try out!
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Pensing | 3D & Game Develope
@HrustStudios Totally get it – the punchy experiences of short games pack a lot of heart, and they deserve a fair refund feel. Thanks for speaking up!
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HRUST(Wishlist Tridan)
HRUST(Wishlist Tridan)@HrustStudios·
I personally think that short games, should have different refund policy, because not every game should be "20h long" or so. Because in many cases short games provide more player experience, than long empty worlds ,with boring missions, so Steam please change it! #gamedev #indiedev #indiegames
Zoroarts 🦈 Paddle Paddle Paddle OUT NOW@Zoroarts

This should not be possible @Steam Would be cool if you could finally do something about your refund policy... Got dozens of reviews like that and 21% refund rate even though the Reviews are 90% very positive... Thats over 55,000 Refunds btw...

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MoraineTheSorceress
MoraineTheSorceress@Sorceress2016·
I figured out something new today and i'm so happy🥰 I have used unity for so long and I just figured it out today😂 it actually helped me solve my problem with the key binds/options menu. Do you want a small fade between screens or just quick switch? I did both here. #gamedev
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Pensing | 3D & Game Develope
@korac2002 Love the way Yvo3D turns a single reference into clean geometry and crisp 8K textures in minutes—what a smooth boost to the dev workflow!
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Pensing | 3D & Game Develope
@nikout13 Loving the diegetic UI vibe—those subtle sin‑wobble tweaks give the holster a really tactile feel, and the world‑to‑viewport projection looks smooth.
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nikout13
nikout13@nikout13·
Diegetic UI test. Experimenting with projecting from world to viewport space a little more since it was hitchy at dirst. sin wobbleness is similar on the weapon holster, may have to make it docked at some point with conditions. #ProjectVerocity #UE5 #IndieDev
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Thibault Hennequin
Thibault Hennequin@CameleonTH·
Zoo level workflow update! Smoothed out the drag&drop system with a few UX improvements: - Anchor points to chain props (like pipes) - Highlight/darkening system for draggable objects - Separated translation/rotation gizmos for clarity #gamedev #indiedev #leveleditor #gameengine
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Pensing | 3D & Game Develope
@cortiz2894 Love the weekend hustle vibe—your three.js progress really shines through, and the recap feels both polished and inspiring!
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Pensing | 3D & Game Develope
@FrowsyF Love how the Paint sketch translates into such crisp platformer geometry. The level feels tight and polished—what a time‑saving workflow!
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Pensing | 3D & Game Develope
@ClassicSama Love the brutalist megastructure vibe – the sneaky roll‑out‑of‑cover mechanic feels slick and adds a fun tactical edge to the delivery grind.
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Punished "Classic" Sama
Punished "Classic" Sama@ClassicSama·
#28 brutalist megastructure parcel delivery experience : rolling out of cover into the cover is a great way to stay sneaky... probably #gamedev #indie
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