HMO

267 posts

HMO

HMO

@Hard_Mode_Only

Love RPGs and Survival. Give me a great story and let me explore 🎮🗺🏆 #Fallout #Souls #TheWitcher #Survival #RPG #Playstation #Xbox #Metaquest

Katılım Şubat 2026
75 Takip Edilen44 Takipçiler
Aesthetics 𝕏
Aesthetics 𝕏@aestheticsguyy·
Post a picture YOU took. Just a pic. No description
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Max Crypto
Max Crypto@MaxCrypto·
🇺🇸 US is attacking Iran. 🇮🇷 Iran is attacking ships. 🇮🇱 Israel is attacking Lebanon. But there's one common thing they all are attacking together.  "My Crypto Portfolio."
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HMO
HMO@Hard_Mode_Only·
@de3dsoul The game is a masterpiece
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@de3dsoul·
“Bro you should play RDR2”
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teeth
teeth@DialtownLocal·
@Hard_Mode_Only @RinoTheBouncer I will not be speaking on this further as I have no fucking clue how much of the gave youve finished. Scares you and leaves like a coward
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Rino🚀
Rino🚀@RinoTheBouncer·
How awesome is your life?😎🚀
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HMO@Hard_Mode_Only·
@itsviperdemex This sin is full of lies and deception of self worth and fulfillment. In the end regrets and self esteem are the consequence. It needs to dissappear.
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viper deme
viper deme@itsviperdemex·
OnlyFans has literally changed the lives of millions of people. Single moms paying rent. Artists funding their dreams. Entrepreneurs building real businesses from nothing. To shut it down on a whim would be one of the most selfish acts in modern business history. Some people's entire livelihoods. their families' futures. live on that platform. This isn't a joke. This isn't content. This is people's lives. 🖤
Daily Noud@DailyNoud

BREAKING: Elon Musk has expressed interest in purchasing OnlyFans and shutting down the company: “Yeah, I’ll do it. I don’t see why not.”

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HMO@Hard_Mode_Only·
@RinoTheBouncer Ngl I just got through the evil farmer village and im SPOOKED. my heart is still racing.
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Anish Moonka
Anish Moonka@anishmoonka·
You’re watching a game that took 2,000 people eight years to build. Some of them are still dealing with what it cost them. Red Dead Redemption 2 started production in 2010, right after the first game came out. Rockstar merged every studio it owned across five countries into one team. By the end, roughly 2,000 people had touched the project, and the budget landed somewhere between $370 million and $540 million, making it one of the most expensive entertainment products ever created. The numbers inside the game are hard to process. 300,000 individual animations (every hand movement, every horse gallop, every raindrop reaction). 500,000 lines of voiced dialogue spread across 1,200 actors. Recording those performances took 2,200 days in a motion capture studio, where actors wear sensor suits so their movements translate directly into the game. The main story script was about 2,000 pages. Dan Houser, Rockstar’s co-founder, said if you stacked every script in the game, including random people walking around town, the pile would be eight feet tall. Even background characters you’d never talk to had 80-page scripts each, about the length of a short film screenplay for a character with zero plot importance. The composer wrote 60 hours of original music. Most players hear about a third of it. The level of detail borders on insane. Horse testicles shrink when the weather gets cold. Your character gains weight if he eats too much, loses stamina if he doesn’t eat enough. Guns degrade without cleaning. Rockstar’s studio co-head Rob Nelson explained the logic: every tiny detail you don’t consciously notice makes you forget you’re inside a game. Stack enough of those moments and you get something no other studio has matched. That immersion had a price. In October 2018, Dan Houser told New York Magazine the team had been working “100-hour weeks” multiple times that year. He later clarified that was four senior writers over three weeks. But when Kotaku’s Jason Schreier interviewed 77 current and former Rockstar employees, the picture was wider. Nobody hit 100 hours, but many averaged 55 to 60 per week for months at a time. That’s six 10-hour days, often with weekend shifts too. Most were salaried with no overtime pay, their only extra compensation tied to year-end bonuses that depended on how well the game sold. Multiple developers described depression and anxiety during and after production. One told Kotaku they’d been “pushed further into depression and anxiety than I had ever been.” Others reported breakdowns and heavy drinking. Kotaku noted some of the worst stories couldn’t be published because the people involved would’ve been identifiable. The game made $725 million in three days, the second-biggest entertainment launch in history. It has now sold over 82 million copies, won more than 175 Game of the Year awards, and is the fourth best-selling video game ever made. Every frame of that clip was paid for, one way or another.
GTA 6 Info@GTASixInfo

crazy how mfs see this and still choose fifa

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HMO
HMO@Hard_Mode_Only·
@GamingSinceNES Isn't it crazy? Seems like such a great game and so beautiful. Too much contention.
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Gaming Since NES
Gaming Since NES@GamingSinceNES·
I guess I can't understand the discourse going on with Crimson Desert at the moment and maybe it's because I'm in an intersection of gaming as is. Gaming is my favorite hobby but I've never felt elitist about it. Some games I want a challenge. Some games I want to chill. Some games I play, knowing they're not popular but I still adore them. Some games I play are popular and I'm a fan of some but not others. Yet now there's this weird attack on folk calling them tourists or saying they have poor tastes. Everyone wants to impose their opinions on others but I just can't help but feel if you've been gaming for a long time, you see all of that is just yapping. Gaming is at the most prolific it's ever been and now you have independent folk making the games they always wanted to play as well so we get a little bit of everything. We can't play every game so just focus on what you love and it is what it is. 🤷‍♂️ Right now Crimson Desert is hitting all my checkpoints for games I enjoy and it's a mid 9s game for me but why worry about that if you don't like it. It could be a 3/10 for you and it takes nothing away from my enjoyment and it shouldn't affect you. Maybe it's all for engagement and everyone is performative in some way but I'm just happy I have a game I'm enjoying and that's all you should worry about finding as well as that'll enrich your life instead of... Whatever these attacks are 😔
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HMO
HMO@Hard_Mode_Only·
@MatthwDayton I can't wait to jump in when I finish my current game!!!
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HMO
HMO@Hard_Mode_Only·
@BestTolkien Small that they compared it to the Harry potter game.... could have been pretty hype but if its anything like that game its a HARD pass from me
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Best of Batman
Best of Batman@BestBatmannn·
What’s your excitement level for this?
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HMO@Hard_Mode_Only·
@gecffmn Solid dive there into the depths of hell. He did aight
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Papageorgio
Papageorgio@gecffmn·
Not one person lifted a finger!
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HMO@Hard_Mode_Only·
@SteliosKoko @anishmoonka I'm a director of operations at 34 making 300k a year because I also did the hard work and grinded. Now I'm set. Kids set. Comfortable life. Feel accomplished and ready for more.
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Koko
Koko@SteliosKoko·
@Hard_Mode_Only @anishmoonka Either you haven't worked a day in your life or you are retarded. There is no way you say that.
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HMO
HMO@Hard_Mode_Only·
@1brandiesel @anishmoonka It depends on where you choose to work. If you want to be on the frontier of development and technology, yeah, that's the expectation. Lots of talent. Work ethic becomes the differentiator. America is a land of opportunity if that's the path you want.
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HMO
HMO@Hard_Mode_Only·
@anishmoonka Yeah and you have good points in op too.
GIF
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HMO@Hard_Mode_Only·
Most people's incentive bonus is a bet. You don't typically get pre determined bonuses. My response to those that cant handle that type of pressure and work environment would be to find another employer. Rockstar and Bethesda are like the Teslas of the game world... you know what you're getting into when you apply there.
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Anish Moonka
Anish Moonka@anishmoonka·
the difference is duration and compensation. this wasn’t a busy quarter, it was months to years straight. many were salaried with zero overtime pay. their bonus depended entirely on how the game sold, so you’re grinding 60 hour weeks and your extra pay is basically a bet. kotaku also couldn’t publish the worst stories because the people would’ve been identified, which tells you something about the culture around speaking up. However, no doubt what they produced could not have been made if they didn’t through a generational grind 👌
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HMO@Hard_Mode_Only·
@tehfrozenthrone @LucasSneary396 @anishmoonka Its likely the wrong place to work for those individuals.... I would challenge you to think outside of your personal view of purpose and accomplishment.
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Jeremy
Jeremy@tehfrozenthrone·
@Hard_Mode_Only @LucasSneary396 @anishmoonka I feel like you're being purposely obtuse about it - yes plenty of people may take satisfaction in that but not everyone. 50-60 work weeks should not be the norm, it is not how humans are meant to operate.
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HMO
HMO@Hard_Mode_Only·
@LucasSneary396 @anishmoonka Lot of people take pride in their work and enjoy the feeling of accomplishment that comes with challenging work.
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