Hatsuya@HatsuyaDev
The main goal of not being able to destroy the terrain is simply to make the fun mechanics I have in mind, like climbing mountains with amazing rewards at the top, more enjoyable and interesting, instead of just "building a tower of blocks under your feet" to get there.
If you understand me, I really wanted the player to immerse themselves in the world and not use the destruction mechanics to, for example, skip dungeons or create pillars/dig to escape combat against monsters/bosses, things like that.
But at the same time, I would like that, in the right areas (villages and houses), the player could shape the terrain in any way they wanted, so that each aspect of the game would have a specific role in its essence.