Wishlist - Temple of Eternal Suffering - (aRPG)

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Wishlist - Temple of Eternal Suffering - (aRPG)

Wishlist - Temple of Eternal Suffering - (aRPG)

@HeavyShieldGame

Wishlist my Dark aRPG Roguelite game Temple of Eternal Suffering on Steam! https://t.co/0HcnOOoO9v

Poland Katılım Haziran 2025
676 Takip Edilen886 Takipçiler
Wishlist - Temple of Eternal Suffering - (aRPG)
@TheGamesDet Sad to hear that, you are one of the very few ppl that host these threads, that actually bring some eyes on the games. Thank you for what you have done so far, it was really appreciated 🙂 Hopefully we will see a thread from you in the future.
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Wishlist - Temple of Eternal Suffering - (aRPG)
@roger_creus_art Seems highly likely, I'm also one of those people. If I even get a small whiff of some generative BS I'm not touching it, granted I am a game developer and over the past 10 years was an artist so I might be bias, but still, the number might be way bigger than the AAA execs think.
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Rowye | Darkenstein 3D
Rowye | Darkenstein 3D@roger_creus_art·
The possiblity of an actual separation of gaming is not to be understimated. I will not consume or create games that do not make their own art, so won't a lot others. AAA is going to pursue this path, but we, on the other side, are a lot of people too. Less, sure, but a lot.
Georgian Avasilcutei@nimlot26

As an artist that worked his whole life towards realism in games I salute the DLSS 5. It really improves shading and lighting...the two things that we faked forever in games and that were probably the biggest limitation in terms of what can be achieved in real time. As an artist that sees where this is going...well....buckle up guys. I was talking about this stuff not long ago on a stream. It's more likely AI in games will not be about generating models and textures for you but a process at the end of frame creation that will generate details, shaders and lighting. I will venture to say that the next DLSS or the next major update in DLSS will include added details over a simplified render. I guess games will be all about creating the mechanics and blocking out stuff and at render time you will get a fully detailed and believable result. What that means tho is that all those skills that we've developed over long years to be able to create high quality characters and props will become obsolete. Even now, with DLSS 5, you can beautify something like that lazy ass slop of Starfield into something digestible which is mind blowing. Bad art suddenly is not that bad at render time so working out with low skilled, poorly paid artists is even less of a problem. I can just imagine how the suits in top studios are celebrating that the future will require less investment in art departments. I just hope they don't forget that they still need good game mechanics and stories tho.

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Wishlist - Temple of Eternal Suffering - (aRPG)
🤣 Gotta love big corporations pushing AI slop into every product, stripping away all original artistic vision until everything looks the same. Great news for Indie Devs who create games with creativity and artistic uniqueness that’s becoming hard to find in the cesspool of AI
Wishlist - Temple of Eternal Suffering - (aRPG) tweet media
NVIDIA GeForce@NVIDIAGeForce

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…

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Sophie River
Sophie River@earth__sophie·
@HeavyShieldGame I love this grimdark atmosphere! The lighting and isometric view give serious Alien Isolation vibes. Creating all this as a solo dev takes incredible dedication.
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Iconic
Iconic@IconicKey17·
@HeavyShieldGame Looks super cool. If I might add, I think this game would benefit even more if you made the effects a little brighter even.
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Wishlist - Temple of Eternal Suffering - (aRPG)
@MiloszDzikPL Thanks :) Started in game dev about 10 years ago, mainly in Art departments (VFX, UI and 3D Character Art), while still working full time started to learn Blueprints in Unreal. I would not say something was hard, everything just takes time, patience and dedication :)
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Trisect
Trisect@M_Dzik_Dev·
@HeavyShieldGame Looks cool! Mind sharing where you started and what was hardest to learn?
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Iconic
Iconic@IconicKey17·
@HeavyShieldGame Is this "just" a prototype or are we gonna get to play a demo anytime soon?
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Pondside Games
Pondside Games@PondsideGames·
@HeavyShieldGame Massive respect for your work as a solo indie dev. We know all too well how many challenges come with the territory. Your game looks brilliant already!
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Geoff Keighley
Geoff Keighley@geoffkeighley·
Which games have you most excited right now?
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Grummz
Grummz@Grummz·
Clair Obscur: Expedition 33 revealed their recipe for success in development on a budget (and only 4 programmers) at GDC... 95% pure blueprints, very little C++ Nobody in the audience could believe it.
Grummz tweet media
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