HeavyBullets

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HeavyBullets

HeavyBullets

@Heavy_Bullets

Co-Founder @CritFailStudio and developer of PaperZD. 現在、日本語を勉強しているがまだまだあまり上手でわない。ごめんね

Chile Katılım Temmuz 2011
96 Takip Edilen350 Takipçiler
Michael Does Life
Michael Does Life@MichaelDoesLife·
Mixtape is absolutely TERRIBLE. It isn’t even a video game. It literally plays itself. Do NOT buy.
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HeavyBullets
HeavyBullets@Heavy_Bullets·
@Merrydawg god damn this tweet got me in the first half. That's how you stretch a joke
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Lucius Merryweather 🖊️🐶 ASTRALINE
Ugh. Seriously? I was excited about the One Piece remake, but this just ruined that. Why do they always have to change things? Why can't they just follow what the original work does? How is One Piece gonna be One Piece without the stretching? How do they expect that to work? How's Luffy even going to fight people if he can't use his devil fruit power?
Pew@pewpiece

🚨 WIT Studio CEO George Wada : The OnePiece remake will have no pacing issues, with modern animation and no unnecessary stretching.

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Cobra Code
Cobra Code@CobraCodeDev·
All characters here are using PaperZD's new skin system. This means they all share the same Animation Source, Animation Blueprint and Character Blueprint. The only thing that is different is the Skin asset, which makes updating things or adding new characters a breeze!
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HeavyBullets
HeavyBullets@Heavy_Bullets·
@TennyUnderscore I've been saying, I want to add this to my tools... UbiArt has always been an impressive display of tools for me.
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Tenny
Tenny@TennyUnderscore·
i wanna use this program so badly
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Rural cat trails announced An indie action-adventure where players control a pixel-art cat exploring a nostalgic Japanese rural town to revisit memories at a shrine tied to a deceased grandfather.
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HeavyBullets
HeavyBullets@Heavy_Bullets·
@hibi_kaihatsu どういたしまして! このゲームを公開する時に必ず遊ぶよ。 俺のプラグインを使ってくれてありがとうごさいます。
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Hibikai
Hibikai@hibi_kaihatsu·
@Heavy_Bullets ありがとうございます! あなたの作ったPaperZD プラグインのおかげでとても作りやすいです。 本当に感謝しています!
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Hibikai
Hibikai@hibi_kaihatsu·
開発中のドット絵の猫+3Dの日本の田舎を舞台にしたアクションアドベンチャーゲーム 『イナカネコしらべ』のSteamストアページはこちら。2026年発売予定です。 store.steampowered.com/app/3922560 ウィッシュリストの登録よろしくお願いいたします!
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HeavyBullets
HeavyBullets@Heavy_Bullets·
@KahL_One 凄い!PAPERZDを使った? おめでとう!
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HeavyBullets
HeavyBullets@Heavy_Bullets·
@Acerola_t Ooooh that's amazing, I actually did something similar SUPER long ago by reading some papers aswell (IFFT simulation IIRC) The project didn't continue, but man really enjoyed it. Yours look 100x better though youtube.com/watch?v=vDEeW_…
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YouTube
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Acerola
Acerola@Acerola_t·
here's an actual real time realistic 3D ocean simulation I wrote a few years ago without AI just by reading some papers. maybe someday Gemini can catch up to 30 year old rendering tech
Deedy@deedydas

Wow, Gemini 3.1 Pro just crushed one of my test problems no other model could solve. "Write a photorealistic 3D ocean simulation" 3D graphics is extremely hard. It has to encode 9-10 techniques based in physics. Being off by just 1 number can lead to bonkers results

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HeavyBullets
HeavyBullets@Heavy_Bullets·
@DevGenki A small nitpick would be that you could add a particle effect from the jump when you do the wall jump as well, to give it more oomph A second one, but smaller, would be that when you're between posts, you can't see your shadow, so maybe a blob shadow? Looks amazing btw
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HeavyBullets retweetledi
Cobra Code
Cobra Code@CobraCodeDev·
The PaperZD update with the Skin System, Layer System and new Flipbook Extractor is now live on Fab! I just made an overview video to run you through those systems: youtu.be/HXrOHX8BhPY
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YouTube
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HeavyBullets
HeavyBullets@Heavy_Bullets·
@zxdh666 @CobraCodeDev Because its a layered flipbook solution, you'll have 1 draw call per layer. There's no way to do that with 1 drawcall unless you bake the animations onto a single frame and then use that, which you could try Performance wise it really depends on number of chars on screen
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Xdh Z
Xdh Z@zxdh666·
@CobraCodeDev Could you tell me how the built-in character customization system of this plugin performs, specifically in terms of draw calls?
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HeavyBullets retweetledi
Cobra Code
Cobra Code@CobraCodeDev·
I messed around with the new beta version for PaperZD which now has support for a 'Skin' system that allow reusing the same Animation Source and Animation Blueprint. And also support for layers that make it easy to attach weapons, armor and so on. #Unreal2D
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HeavyBullets
HeavyBullets@Heavy_Bullets·
@zxdh666 @CobraCodeDev Yes, that's exactly right. The tool allows you to abstract that and apply skins easily... but the base render component (flipbooks) we use don't allow for compositing by default, so this is the only way to make them work, besides coding a custom composite renderer.
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Xdh Z
Xdh Z@zxdh666·
@CobraCodeDev It seems like it’s composed of a bunch of flipbooks stacked on top of each other, isn’t it?
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HeavyBullets
HeavyBullets@Heavy_Bullets·
@DevGenki This looks really good, what are you using for buidling your map?
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Cobra Code
Cobra Code@CobraCodeDev·
A New Way of making 2D Games with Unreal Engine 5 just dropped! It's made by one of our community members and the plugin is available for free for a limited time. I spent the entire day playing around with it and made an overview video: youtu.be/QFwuTsISrGo
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YouTube
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