Henslock

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Henslock

Henslock

@Henslock

Yo, I play games and make stuff in 3D. 3D Artist | Programmer | Game-dev

Ontario, CA Katılım Eylül 2016
244 Takip Edilen887 Takipçiler
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SHADERSOP
SHADERSOP@SHADERSOP·
Quick! My massive large company is falling apart! Someone help me budget this :( Game Servers: $2,000,000 Dev Equipment: $13,500,000 Employee Salaries: $56,000,000 CEO Salary: $1,000,000,000
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oreo
oreo@_strawberiie_·
Mario 64 Bowser model remake
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Jamie
Jamie@jamierowan_·
Lelu Demo - OUT NOW!! I'm so excited to finally share the demo with you all. I've been working on this project for almost 2 years now, so it feels great to be able to put it out in the world! ⚙️ Available on Steam
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Daniel Lasker
Daniel Lasker@dannymclasker·
Dear Nakama🏴‍☠️ My deepest gratitude to all of you for showing Mr9 so much love. My whole heart was in this and I’m thrilled that you are enjoying season 2! Keep following your dreams! Bye bye, Baby. 👑🫶
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Spencer
Spencer@2xSpencer·
@pcgamer I just tried to buy a WoW sub and the 1 month package costs $100
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PC Gamer
PC Gamer@pcgamer·
RuneScape's monthly membership now costs as much as a World of Warcraft subscription as Jagex announces its second price hike in less than 2 years pcgamer.com/games/mmo/rune…
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Henslock
Henslock@Henslock·
Yea so actually fuck Sony, holy shit
DetectiveSeeds@DetectiveSeeds

Bluepoint Games FINAL REPORT: From Bloodborne Remake Potential to Shuttered. **I spoke to 4 Bluepoint employees and this is THEIR STORY on timeline, dates, and codenames for projects: 🔵End of 2020- Bluepoint Ships Demon's Souls and talks begin with Sony Acquisition and working on more original projects: - Sony did not think the remakes/ remasters made enough money, and some people within BP and Sony wanted to branch out. - All heard that Shadow of The Colossus remake lost money, but it was assumed it would, but Yoshida wanted to preserve the game. - Shadow of The colossus remake biggest criticism was the new face on the main character. However, Fumito Ueda wanted it to look that way and designed it.  - There were conversations about doing add-on content to the remakes to help with funding into original content, and grow design department.  - It was assumed in the studio that BP would be remaking Bloodborne after Demon's Souls.  - Bluepoint had a design department of 1-2 people, but was not sufficient for a full project. 🔴2021 - Quote "In early 2021 after Demon Souls, studio staff assumed they would work on Bloodborne, and started to prepare to, however they did not get the greenlight due to internal politics of Bloodborne involving a fragile relationship with FromSoft, Sony, and the original IP." SOURCES DO NOT THINK BLOODBORNE REMAKE WILL EVER BE MADE DUE TO POLITICS! - Bloodborne was pulled from the table and BP had no project.  - BP was assigned to help with Ragnarök support due to SMS needing some help, and a combo of other factors. - Jim Ryan was pushing live service hard and Sony had a desire to explore making God of War into an Assassin's Creed style franchise.  - Franchise would explore different mythologies and characters.  - BP was NOT allowed to make a game with Kratos as SMS/ Sony did not trust BP with that and it would be too expensive.  - September 30th, 2021.. BluePoint is bought by Sony.  - Bp is acquired and tasked with coming up with an original project in the God of War universe. The catch was they needed to stretch the content, but BP employees did not know at the time it was a live service game.  - They stated "A gamble was made by convincing Sony to buy us instead of us looking for funding elsewhere."  - After the acquisition there was a culture change within Bluepoint. 🔵2022 - Prototyping begins for "Demon Souls meets God of War" also called CP13. - BP staff was not told initially that the game was a live service game.  - BP still had a minimal design team.  - BP did not have a Game Director for this project, was promised one on loan from SMS (Santa Monica Studio) and a couple designers once Ragnarök was shipped. 🔴End of 2022 - SMS Game Director and designers joined the team. - A lot of time was spent prototyping but the mesh of SMS/ BP did not go well as they were not familiar with BP's engine, fully remote work due to covid, and hiring freezes at sony.  - Very soon after SMS folks arrived, BP staff learned the game they were having to make was a live service game and they needed to work with what they had.  - Internal issues began to arise, and the ones on board with live service were the head shed at SMS, Sony, and BP.  - It was unclear whether BP leadership believed in the project, or just doing their best to salvage morale.  - About 75% of staff employees, according to sources, were against this move and pushed back against making a live service.  - After deadlines were not hit, internal strife from employees, the project was canceled by Sony in early 2025. 🔵2025 Bluepoint begins pitching projects to Sony. - They pitched Jak and Daxter remake, resistance remake, shadow of colossus remaster (bringing game to PS5, updating graphics, adding 4-6 new bosses, with several pulled from the original ps2 content. - Bloodborne Remake was again pitched. A small portion of the team worked on it for 2-3 months, but Sony pulled the plug. (It was never officially greenlit, but they were deep in negotiations and BP thought they would make it). 2 new IP's, and worked on some small pitches all under CP-13 folder, and then CodeName "Black Fang" CP-14 was pitched.  - CodeName "Black Fang" was a ghost of Tsushima spinoff that Sony liked.  - Sony gave Bluepoint 5-6 months to prototype it (until end of March 2026) to prove they could make it.  - Employees felt it was going okay even though it was never officially greenlit and were on track to hit deadline.  - Employees found out on February 19th that they were being shut down and project Black Fang is canceled. Studio last day is March 2nd, 2026. It is worth noting that Bluepoint did use contractors, however majority of the people stayed at the studio from Shadow until shuttering. About 40 employees have been there the entire time, with the rest being contractors. This obviously has fluctuated with retirements, deaths, and turnovers. According to all sources, people stayed at Bluepoint and wanted to continue to stay there! A sad story to such a wonderful group of talented artists!

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Arin Hanson
Arin Hanson@egoraptor·
This clip is a great example of why I didn't want to continue making Sequelitis. I had an interest in game design, and I had an interest in publicly talking about it, but my thing was comedy, and cartoons. So that's how I did the show... as a cartoon comedy. My schtick was loud characters, and chaotic shouting. Every topic in Sequelitis was shouted at full volume. Every little design choice I thought was smart was "fucking genius" and every minor annoyance I had was a full on meltdown rant. Some things I complained about didn't even piss me off, I just thought they were interesting to bring up. But I exaggerated them for the sake of comedy because I didn't really know how to make them funny otherwise. And I'm sure because I was young and insecure, I had a morbid desire to shake things up... Ocarina was an untouchable game, a 10/10 across the board, and I think being provocative about that appealed to me back then, too. But I love Ocarina. I grew up with it. I genuinely did want to have a discussion about the things that didn't age well, because I think that's interesting. I think we can learn a lot from that. But I dunno... I just don't think I felt confident enough to talk about it with the appropriate tone, so I hid behind what I knew: a cartoon character that shouts. This carried into Game Grumps... I had been doing Game Grumps for like 3 years when I released the Zelda video. I think the lines blurred for the audience because at that point I was "Arin Hanson," not Egoraptor. But Arin on Game Grumps is also a character. If I'm getting frustrated and shouting at a game on the show, it's for the bit. It's a show. Heightened emotions. And the go-to bit for me was saying "this game sucks, it's bad" and going on rants. The intent was to play the buffoon. But I think people just thought that was me. And that's fine. I don't blame them. It is "me," there's always some truth behind that sort of stuff. And I think it was extra confusing because I WOULD just be normal sometimes on the show. But you may notice recently I've very deliberately changed how I handle those bombastic moments on Grumps, where I point the finger inward now. "I suck, I messed up, I can't believe I didn't see that, what an idiot, etc." I just didn't like the bad energy I was putting out there. I hated that people saw me that way. It disturbed me that people told me "wow, you're actually really nice" all surprised when they met me in person, as if they assumed I'd rip their head off. And look, I'm not gunna pretend I'm an angel on the show now, the schtick of "buffoon that is easily angered" comes very easy to me when I'm performing, so I still utilize it constantly. But I usually find a way to channel it inward and be the butt of the joke, instead of just radiating it outward. It's funnier that way. I think I just assumed this was all obvious. You see how I tweet. You've seen interviews. I don't talk like I do on the show, or in my cartoons. I like being supportive of people and I like discussing things. I don't shout in my normal life. So when I see people characterizing me as this idiot who has no patience and sucks at playing Zelda... it sounds so silly but it just honest to goodness hurts my feelings sometimes. I love game design! I love video games! But, I get it. All you can see of me in my shows and cartoons is this loudmouth asshole who says your favorite game sucks. Like, fuck that guy, right? I think that's valid. I think you're right to feel that way. I think I was playing fast and loose with this character and I was being flippant about how frustrated it made people. I regret that. I suppose I should have thicker skin about this. And yeah... it feels so benign in the grand scheme of things. Who cares if people are circulating an 11 year old clip from a cartoon I made and saying "wow this guy's a moron." It shouldn't matter. Why should I care? But I guess I just have to admit that I do care sometimes, and it just kinda bums me out. I cared a lot about game design back then. It wasn't as prevalent as it is now. It was all dry GDC talks (which are, of course, wonderful). I found it really exciting to bring game design to light in a fun way for people that don't usually think about it. I hope I succeeded in that. But if I could go back, I think the in-your-face hyperbolic know-it-all character would go the way of the dodo. I suspect that aspect of it may have done some harm for game design discourse. And that sucks. For the record, the waiting in Ocarina barely frustrates me. I think it's appropriate at times. The game feeling larger and more cinematic just kind of lends itself to moments of pause. Enemies are more sparse so making them "last longer" just kind of makes sense. Did I feel this way back then? I'm sure I did feel stronger that "waiting" was more frustrating... but not to the level in this clip, by any means. That's just being young and insecure, I guess. I felt like I had to beat my chest in order for anyone to listen or be interested in what I had to say.
Trent@Woodlandbuckle

Every “modern gaming is bad” is just this

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Henslock
Henslock@Henslock·
@AFpost Fuck YOU, you pedo fucks are going to rot in fucking hell when this shit is done
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AF Post
AF Post@AFpost·
After releasing 3.5 million files, half of the 6 million-document Epstein archive, the DOJ has announced that it has concluded its disclosure and won’t release any more files. Follow: @AFpost
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Studio Ghibli
Studio Ghibli@PhotoGhibli·
The Spirited Away stage show has convinced me of the magic of theatre.
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Henslock
Henslock@Henslock·
@_austo I don't think the actual art style looks bad. However I will say that if you watch the first 4 seconds of your trailer, your character's movement animations look very awkward in my honest opinion. The game looks really cool though!
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Austo
Austo@_austo·
I never know what to do or how to respond to people that say my game's art style looks like garbage. Like this is the best I can do lol I don't have a huge team😭
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Henslock
Henslock@Henslock·
@grantkirkhope Hey Grant I just want to say that you were my favourite composer growing up ❤️ It's hard to hear you say this
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Grant Kirkhope
Grant Kirkhope@grantkirkhope·
I have to laugh or I'll cry, one of my tracks got played 1,082,555 times on Facebook in the USA and I got paid $21 ...... don't be a composer kids, do something else
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Libertard
Libertard@libertard_·
@esjesjesj How is it different? Can someone seriously explain it so I can understand?
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Henslock
Henslock@Henslock·
@Juju315858 @theliamnissan No way in fuck that this is how MAGA is trying to spin it?! Fucking incredible, you guys are legitimately insane 🥹
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Ju
Ju@Juju315858·
Epstein victims said Trump was never on Epstein's island. Donald Trump turned in Epstein's name to the authorities back in 2006. He got the ball rolling on the Florida investigation of Epstein. I could take your picture and insert the name, Liam Nissan. That wouldn't make it true.
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Seth Abramson
Seth Abramson@SethAbramson·
(🚨) MAJOR BREAKING NEWS: Trump Personal Lawyers Bondi, Blanche, and Patel Hid From American Voters a *Minimum* of *95%* of All References to Donald Trump in the Epstein Files (950,000 of 1M+), Establishing the Largest Political Coverup in American History axios.com/2026/02/10/tru…
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Jonny13th
Jonny13th@13thJonny·
@SethAbramson Lmao, how did Jamie Raskin count up to 1MM? It’s unsubstantiated and obviously biased. I was in the SKIF and @SethAbramson was at 52 Pizza Parties eating pizza and drinking Grape Soda and also mentioned 2MM times. Such a bad boy @SethAbramson 😂😂
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