Mateo Egey

895 posts

Mateo Egey

Mateo Egey

@HerrEdgy

Tools Programmer @EpicGames. Working on EDA. Previously Niagara & PCG. Opinions are my own (duh)

Katılım Ocak 2019
594 Takip Edilen343 Takipçiler
Mateo Egey
Mateo Egey@HerrEdgy·
@FrenchResponse Why don't you read all the mail in search for "illegal content" too? Maybe search people's homes while you are at it? I'm sure there is illegal stuff here or there.
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The Refund Police
The Refund Police@TheRefundPolice·
I do not condone treating indie games like free rentals. Indie devs pour years of work money, and actual love into these games. Steam takes a large cut making many of them not financially rewarding enough to support development as a full time endeavor. Short games should not get punished because somebody decided that under two hours should mean free entertainment. Refund when a game is broken or misleading. If it did what it promised and you enjoyed it please support the people who made it.
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Mateo Egey
Mateo Egey@HerrEdgy·
@Ameeee_98 @MiltyTheGreat A couple games abusing this is much easier to manage and account for than the countless scammers abusing the 2 hour rule that don't have financial interest to be in people's good grace. The 2 hour rule is reasonable for really big games or if you can't run it well. Not much else
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Mateo Egey
Mateo Egey@HerrEdgy·
@Ameeee_98 @MiltyTheGreat I think the possibility of abuse on developer side is much smaller than abuse on the customer side. If a larger game does this, there'll be a social media outcry immediately and Valve will take note and penalize the devs.
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Mateo Egey
Mateo Egey@HerrEdgy·
@NoctreSharp "I don't like that you dare charge money for what I consider slop work that should be free so I'm going to enter a purchase agreement with you and take my money back after enjoying it" is not a good argument to make
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Noctre
Noctre@NoctreSharp·
I initially took pity on this guy, but then I open the store page and see a terrible-looking friendslop that costs 5€. There used to be FREE flash games with more gameplay and polish than this, at least use assets with similar artstyle, bruh
Noctre tweet media
Zoroarts 🦈 Paddle Paddle Paddle OUT NOW@Zoroarts

This should not be possible @Steam Would be cool if you could finally do something about your refund policy... Got dozens of reviews like that and 21% refund rate even though the Reviews are 90% very positive... Thats over 55,000 Refunds btw...

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Mateo Egey
Mateo Egey@HerrEdgy·
@SentientSoftwr @GhislainGir @fab This looks fantastic. UX is imo the single most important factor in game tools after base functionality. And this looks great. How is the custom gizmo stuff implemented without a new editor mode through ITF?
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Anthony Carmona
Anthony Carmona@SentientSoftwr·
Pipe It, the UE Pipe Plugin is finally 1.0 ready and coming out to @fab in a few weeks! It's been a fun 6 months journey taking this simple idea and transforming it into a complete tool meant to make pipes easy and fun. UX is such an unseen beast and it renewed my respect to #UX designers across the world. Here's a small video of the tool working in Unreal 5.7.4, drawing pipes like never before :D. Would you like to get your hands on this plugin when it comes out? What features would you like to see come out with the plugin? Let me know in the comments. A big thank you once again to @phyronnaz for his help! #pipeit @UnrealEngine #ue5 #GameDev #realtime #uxdesign
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Mateo Egey
Mateo Egey@HerrEdgy·
@FilippoTarpini Care to make PRs? Chances are if something is self contained with no big sideeffects and was clearly broken it's going to get merged
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Filippo Tarpini
Filippo Tarpini@FilippoTarpini·
New day, new Unreal Engine bug squashed. UE materials refraction (background distortion) didn't scale properly with: - output resolution - render resolution scale - aspect ratio despite the code attempting to account for all, none of it worked 😅. What does that mean in practice? If you had a glass material that distorted its background, it'd show different things depending on the above conditions, making it impossible to author the distortion intensity properly. What you got is not what others get! Left video is broken/vanilla UE, right is fixed. Look at the column reflected by the sphere, it moves in screen space in the left video. Why does it matter? Consistent look across all TAA resolution scales: DLSS can render at 480p and make it look like ~4k, so correct handling of resolution scaling is important. Ultrawide gamers also exist and the game should look correct on their displays too!
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Mateo Egey
Mateo Egey@HerrEdgy·
the mapping from pixel p1 to p2 (via coordinates) gets lost. Probably could do some inverse math but there are so many edge cases already. With glow modifiers expanding coverage area, influence reveal and conceal animations, blend modes etc...
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Mateo Egey
Mateo Egey@HerrEdgy·
It works by, post-render, traversing through the layers, looking at conceal timings, and if a shape reveal animates over another, the lower shape's conceal grayscale value (= time) lines up, and so I cause syncs. This doesn't work anymore when a shape animates transform because..
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Mateo Egey
Mateo Egey@HerrEdgy·
Made this with a tool I'm making (for fun). A magic circle creator. It bakes to texture arrays and is fed into Niagara. One texture slice = 1 particle. I found it's cumbersome to do a lot of SDF math for complex animation sequencing in materials.
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Mateo Egey
Mateo Egey@HerrEdgy·
Xenoblade 2 and 3 are not as great ad Xenoblade 1 because both 2 and 3 use fan service as a crutch for storytelling towards the end 3 stands a lot more on its own than 2 does though
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Mateo Egey
Mateo Egey@HerrEdgy·
@Mandaloe2 Also I think you _can_ make it with 6 hours a day for sure. It just needs to come from a place of directionally correct passion.
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Mateo Egey
Mateo Egey@HerrEdgy·
@Mandaloe2 Why are you mad at this? No one is saying it's great or awesome. Today is especially difficult with the industry being what it is, but if you can't make the entry threshold because you think getting good grades at game dev university is enough I have bad news
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DeD
DeD@DeDHeD_art·
I wonder what incredibly difficult decision Xenoblade Genesis is gonna force us to make?
DeD tweet mediaDeD tweet media
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Mateo Egey
Mateo Egey@HerrEdgy·
@henningsanden @_danketsu I've observed this at my old uni as well. Can't make reasonable looking props or characters by the end of their studies for the most part, or don't know how to deal with pipeline issues, and I'm just wondering why would anyone take them. Failure on the profs and uni culture
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Henning Sanden
Henning Sanden@henningsanden·
It’s the exact opposite actually: the most hearbreaking thing I see are students who are in their third year of uni and weren’t told this in year one. Now they have a LOT of debt and no skills, and won’t join the industry for years. Truth is that very few people who only do the school work get into the industry.
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Mateo Egey
Mateo Egey@HerrEdgy·
I'll fly back to Germany tonight. Feels weird to leave Japan after 2 weeks. I finally got here after 30 years of life. I was reading Dragon Ball as a kid, walking behind my mom, following her from peripheral vision as I was reading. Japan did not disappoint, and I'll be back
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Mateo Egey
Mateo Egey@HerrEdgy·
Melon pan has no melon in it My life has been a lie
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Mateo Egey
Mateo Egey@HerrEdgy·
@Asmongold @mahirusoldier I dont mind the appearance but I think the voice is a bit too deep/mature for the appearance. But I also initially thought that about Eve.
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Zack
Zack@Asmongold·
@mahirusoldier Ngl I think this character looks too young and I don't think her voice actress matches her appearance either Eve in the first game was perfect, this one I'm not as big of a fan of Maybe I'm becoming an old man but that's just my 2c, still looking forward to the game though
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