Luc // HiddenXperia

40.4K posts

Luc // HiddenXperia banner
Luc // HiddenXperia

Luc // HiddenXperia

@HiddenXperia

Award Winning Halo & Marathon YouTuber RuneScape/Tarkov Addict [email protected]

Installation 04 Katılım Temmuz 2011
1.9K Takip Edilen66.1K Takipçiler
Sabitlenmiş Tweet
Luc // HiddenXperia
Luc // HiddenXperia@HiddenXperia·
Never in a million years did I think YouTube would lead to me narrating an official Halo audiobook and getting to play 4 Elites, a Brute, a Prophet and a Jackal in a story that leads into my favourite Halo level of all time Truly an honour, really proud of how it turned out and I can't wait for y'all to hear it 🙏
Luc // HiddenXperia tweet media
English
116
313
4.6K
104.5K
Luc // HiddenXperia
Luc // HiddenXperia@HiddenXperia·
@SP4R74N1337 that's actually wild you say that bc 3 days ago I randomly ended up seeing him live in a small bar in my town, he was so good
Luc // HiddenXperia tweet media
English
1
0
3
193
Luc // HiddenXperia
Luc // HiddenXperia@HiddenXperia·
I’m literally posting this a week late but happy 4th of July lmao 🇺🇸 Here’s me doing my best Ben Affleck impression on the night, hope it makes up for the 7 day delay 🫡
Luc // HiddenXperia tweet media
English
16
9
558
16.5K
Luc // HiddenXperia
Luc // HiddenXperia@HiddenXperia·
@falloutplays Dune is amazing but LotR is quite literally untouchable, nothing will ever come close and that's okay
English
7
2
91
3.5K
Luc // HiddenXperia
Luc // HiddenXperia@HiddenXperia·
@evaboneva_ how it feels sat at my PC rn (my AC is blasting air so cold it should not exist by natural law)
Luc // HiddenXperia tweet media
English
8
0
76
2.6K
eva
eva@evaboneva_·
this is what it feels like outside right now
eva tweet media
English
16
23
315
6.5K
The Halo Community Social
The Halo Community Social@HaloCommSocial·
Thanks to some recent community promotion, you all have crushed it and gotten us over halfway of the base Kickstarter goal and 35% of the full experience! The Halo community is remarkable! 📅Still 35 days to go! 📨Spread the word! The Halo Community Social is coming!
The Halo Community Social tweet media
English
2
16
57
6.1K
Luc // HiddenXperia
Luc // HiddenXperia@HiddenXperia·
@StephenSeanFord one of my fav movies of all time, the animation for Talos, the gargoyles, hydra and the skeletons is so fucking creepy and uncanny
English
0
0
10
659
Stephen Ford
Stephen Ford@StephenSeanFord·
man this is so cool
English
28
54
895
52.3K
KreekCraft
KreekCraft@KreekCraft·
@HiddenXperia The iPad kids have joined the era of gaming depression. 😭
English
6
3
168
9.9K
Brownells, Inc.
Brownells, Inc.@BrownellsInc·
Somebody sold us a damn Master Chief gun 🤦‍♂️
Brownells, Inc. tweet mediaBrownells, Inc. tweet mediaBrownells, Inc. tweet media
English
31
12
499
32.7K
RTC
RTC@Roblox_RTC·
Starting July 14th, Roblox will be reducing what creators earn from 2D items, from 70% to 30%. If sold in-game, the game developer will earn 40% and the creator will still earn 30%. In addition, to upload either 2D or 3D items, you need to pay 200 Robux and be ID verified (or have a linked parent account). To upload, you will need an active Plus/Premium membership and pay a publishing advance, starting at 600 Robux. Totaling to 800 Robux, minimum, per item.
RTC tweet media
English
1.4K
653
7.4K
1.7M
Halo
Halo@Halo·
Who are the Sacristan? #HaloCE
English
69
264
2.3K
206.9K
Haz
Haz@Haz_572·
@HiddenXperia See you there mate, fingers crossed
English
1
0
0
161
Luc // HiddenXperia
Luc // HiddenXperia@HiddenXperia·
One of the coolest Halo aesthetics I've seen in a long time and it's a trailer for a party! If you're coming to HaloFest definitely consider coming to the Halo Community Social - I'll be there, margarita in hand out BRing you in H2 Check out the kickstarter below!
The Halo Community Social@HaloCommSocial

“We’re just getting started” The Halo Community Social fundraiser is live on Kickstarter! 🎮LAN Party 🏆Tournament $1,000+ Prize Pool 📺Community Theater 🕹️Arcade 🍸Food & Drinks w/ 21+ 🏓Tabletop 🧱Mega Construx Group Build ➕And MORE! 🌐kickstarter.com/projects/haloc…

English
8
23
287
16.3K
Luc // HiddenXperia
Luc // HiddenXperia@HiddenXperia·
@GenePark mad that we're in a timeline where that actually happening wouldn't feel *too* crazy
English
1
0
90
6K
Luc // HiddenXperia
Luc // HiddenXperia@HiddenXperia·
I'll be honest my thoughts on this are wildly sporadic On the one hand I'm glad Xbox are reprioritising their main IPs (and the main IPs of their owned studios like Bethesda), and the efforts to reduce bureaucracy I'm sure will be a Godsend It's just a gigantic fkn shame that it has to come at the cost of 3,200 people losing their jobs, something that, frankly, isn't Asha's fault for the most part, but rather the fault of those in charge over the last decade or so whose business plans led to Xbox being down 64% on their investments, something that absolutely could not be allowed to continue regardless of whether Xbox is a loss leader for Microsoft or not Feel like Asha's philosophy with the Xbox is pretty much just to tear the bandaid off wherever necessary, in both good and bad ways
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

English
45
59
1.2K
63.2K