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Scott

Scott

@HighlandScott_

Just some randomly weird unverified Scottish dude right now who does AI music under the name Highland Scott. Pleased to meet me!

Inverness, Scotland Katılım Temmuz 2026
74 Takip Edilen41 Takipçiler
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Scott
Scott@HighlandScott_·
I don’t know if I ever found it That thing I was looking for Maybe it was never in the city Maybe it was never in the door Of every flat I couldn’t settle Every street I couldn’t own Maybe who you are just finds you When you finally stop and let it come
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Scott
Scott@HighlandScott_·
@DBSteiger True…. Maybe I could stick a tariff or 2 on it and then be less restrictive 🤔
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Scott
Scott@HighlandScott_·
@Z_XSophie Sorry…. But if I don’t keep you on your toes who else will? 🤷🏼‍♂️ 🤣
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SophieZX
SophieZX@Z_XSophie·
While scrolling through old posts today, I stumbled upon this one. First, I felt a little sad that it took me so long to join 𝕏, but then I felt overwhelming gratitude that I finally did. 𝕏 didn’t just give me information. It changed how I see the world, how I think, how I speak, and how I feel about the future. It woke me up. And in the middle of building rockets, cars, AI, Neuralink, and fighting for the future of all humanity, Elon still took a moment to post something so simple, so human, so real. For all these reasons and so many more, we love you more. 🤍
Elon Musk@elonmusk

i♥️u

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Scott
Scott@HighlandScott_·
@Z_XSophie Or ruin it…. It’s a 50/50 coin toss from here 😬🤣
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Scott
Scott@HighlandScott_·
@DBSteiger Couldn’t agree more. Sometimes it’s also good not to argue 😊
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Scott@HighlandScott_·
@DBSteiger I mean we can, sometimes it’s fun to argue facts 🤷🏼‍♂️
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Scott
Scott@HighlandScott_·
@humble_whisper Love that Humble, glad you liked it. AI music is obviously polarising and I understand why people aren’t keen on it but it’s my way of telling stories that works for me. I enjoy it and knowing you’ve enjoyed some always means a lot to me 🙏🏻
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Humble Whisper
Humble Whisper@humble_whisper·
@HighlandScott_ I was driving in the morning and listening to your Spotify, so good. “Borrowed Time” is a gem. It reminds me of something, but I just can’t place it.
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Scott
Scott@HighlandScott_·
We meet at the bar, we meet in the street. You’re keepin’ me grounded, I run you off your feet. Our life is gettin’ crazy, the fun is clear, the drinks will flow, the dancing with no fear. You’re the spark in the dark, the heart of my wildest dreams.
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Scott
Scott@HighlandScott_·
@amynys @wilzap Think they call that Love Drunk…. I’m sure their is a song for that too lol
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Scott
Scott@HighlandScott_·
@DeCat2025 What a glorious face it is too
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DeCat
DeCat@DeCat2025·
Not judging
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Scott@HighlandScott_·
@amynys @wilzap Well it’s too late for me to rewrite the song for him to sing 🤣🤣
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Scott
Scott@HighlandScott_·
@amynys Awesome work with this Amy. So smooth, great camera shots and fun scenes…. Really great creation 👌🏻
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Amy G
Amy G@amynys·
Seedance 2.0 on Higgsfield AI Check out this short AI film clip Full open-sourced prompts & assets below: SCENE CONTEXT Bright day at sea aboard a sailing galleon. Captain Eduardo bursts out of the sterncastle door onto the deck; his scarlet macaw lands on his LEFT shoulder mid-stride. He runs up to the quarterdeck where a lookout crewman watches the horizon through a brass spyglass, takes the spyglass and looks himself: a distant island, and a violent optical crash zoom finds a small futuristic hard case on the beach. Then a second crewman runs up, grabs his arm and points the OTHER way, astern — Eduardo turns: a black-sailed pirate ship very far behind them, a speck on the horizon. He does not raise the spyglass — he just stands and stares at the distant black sails, holding the look. ACTIVE REFERENCES <<>> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; studio sheet layout NOT inherited. <<<3c03a667-0057-42b3-bcb4-6282799f4312>>> — scarlet macaw, red body, blue-and-yellow wing feathers, small leather shoulder harness. 100% matches the reference; it flies in and rides Eduardo's left shoulder. <<<3395e991-20db-4577-945b-0a96129a2fb0>>> — weathered pirate crewmen from the reference group (bandana, rough shirt, vest). 100% match the reference; TWO of them appear: the lookout at the quarterdeck rail, and a second runner who arrives in CUT 4 pointing astern. <<<38639b83-6b2c-45e7-956c-c9e690a096eb>>> — collapsible brass spyglass with dark leather-wrapped barrel sections. 100% matches the reference; starts in the lookout's hands, ends at Eduardo's eye. <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> — Eduardo's galleon: pale square sails, tall wooden sterncastle, raised quarterdeck. 100% matches the reference; controls hull, deck, masts and rigging only. <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky atmosphere only. <<>> — small lone island: dense dark-green jungle cover, a curved white-sand beach on one side, grey rocky cliff edges, turquoise shallows ringing the shore. 100% matches the reference; it is the island seen on the horizon and inside the spyglass view. <<<7fa0f5e6-f3ff-4d48-a6ed-2b1864829a1b>>> — small futuristic hard case: matte-black armored corners, neon acid-green side panels, brushed-steel top plate with a glowing green star-shaped button. 100% matches the reference; it appears ONLY inside the zoomed spyglass view of CUT 3, lying on the beach. <<>> — enemy pirate galleon: black sails, acid-green skull-and-crossed-swords on the mainsail, dark carved hull. 100% matches the reference; revealed VERY far astern in CUT 4 as a tiny silhouette on the horizon — never seen closer in this beat. LOCATION MAP <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> under sail on <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>>, open bright sea. The sterncastle door opens onto the main deck; a short wooden stair leads up to the quarterdeck at the stern. The lookout stands at the quarterdeck rail on the forward side, spyglass raised toward the horizon screen-right. Far on that horizon, 2–3 km out: <<>> — dense green jungle mass, the white-sand beach catching the sun on its near side, turquoise water at its shore. In the OPPOSITE direction, astern of the ship screen-left: open sea where <<>> rides VERY FAR OFF — 4–5 km out, right on the horizon line, a tiny dark silhouette almost dissolved in the haze — present in the world from the start, revealed to the camera only in CUT 4. Haze visible at the horizon distance. Sun high, sea glitter everywhere. FIRST FRAME / BLOCKING First frame: the sterncastle door already swinging open, <<>> mid-stride through it onto the deck, body angled toward the quarterdeck stair screen-right. Crew activity in the background of the deck. The lookout is visible up on the quarterdeck at the rail, spyglass already at his eye, pointed screen-right toward the horizon. FORMAT MODE Sequence of cuts, no timecodes — cuts only at the specified points, the camera does not cut on its own. CUT 1 — 63° handheld follow: the door bursts open, Eduardo comes out in a strange hurried scurry — up on TIPTOE, quick tiny mincing steps, both arms half-raised in front of him with elbows out, hands hovering at chest height, shoulders slightly hunched — comically odd, but FAST, covering the deck at 10 km/h. <<<3c03a667-0057-42b3-bcb4-6282799f4312>>> sweeps in from off-frame upper-right, wings braking, and lands on his left shoulder without breaking the scurry. He tiptoe-rushes across the deck and up the quarterdeck stair; the camera chases behind-left, half a beat late. CUT 2 — MS, 47°, on the quarterdeck: the lookout at the rail with <<<38639b83-6b2c-45e7-956c-c9e690a096eb>>> raised, body and glass pointed at ONE fixed spot on the horizon SCREEN-RIGHT. Eduardo arrives frame-left, the scarlet macaw <<<3c03a667-0057-42b3-bcb4-6282799f4312>>> sitting clearly visible ON HIS LEFT SHOULDER through the whole cut, and squares up NEXT TO the lookout, shoulder to shoulder, FACING THE SAME DIRECTION — both men oriented at the same point screen-right. With his RIGHT hand he grabs the spyglass out of the lookout's hands in one firm motion and raises it right-handed to his RIGHT eye toward EXACTLY the same spot on the horizon screen-right the lookout was sighting, left eye squeezing shut — the glass barely changes its aim in the hand-off, only its owner. The lookout yields a step but keeps facing that same direction. CUT 3 — SPYGLASS POV, MONOCULAR: one single round image — the view through ONE lens of a telescope, a single circle centered in frame, black around it. This is a one-eyed spyglass view, never the twin overlapping circles of binoculars. Extreme telephoto image swaying with a hand-held tremor, compressed haze layers stacking toward the island. Distant <<>> sits small in the circle: dark-green jungle, the curved white-sand beach, turquoise shallows, heat haze. Hold 1 second — then a RAPID CRASH ZOOM, one continuous accelerating optical dive down to the waterline of the beach: <<<7fa0f5e6-f3ff-4d48-a6ed-2b1864829a1b>>> lying on the wet sand, black-and-acid-green case, steel top plate, green star button glinting. The zoom lands and locks on the case filling half the circle. Hold. CUT 4 — MS, 47°: Eduardo lowering the spyglass, macaw on his left shoulder — a second crewman from <<<3395e991-20db-4577-945b-0a96129a2fb0>>> runs into frame from screen-left, grabs Eduardo's arm and jabs his finger the OTHER way, astern, screen-left, shouting over the wind: "CAP'N! BEHIND US!" — and the macaw on Eduardo's shoulder instantly screams it back in a harsh parrot voice: "BEHIND US! BEHIND US!", wings half-flaring. Eduardo whips around following the point; the camera racks past his shoulder — REVEAL deep in the frame: <<>> VERY far astern, a TINY black silhouette sitting right on the horizon line — smaller in the frame than Eduardo's fist, under 5% of the frame height, barely bigger than a speck, half-swallowed by haze — but the black sails read unmistakably. Vast empty water fills everything between the rail and that distant speck. Eduardo does NOT raise the spyglass — it stays lowered in his right hand. He simply STANDS and STARES at the tiny black sails, motionless, eyes locked on the horizon. The cut ends on his long look toward the enemy ship against the empty sea. OPTICS CUT 1: 63° observational wide, handheld. CUT 2: 47° neutral. CUT 3: monocular spyglass optics — ONE single circular image (a one-lens telescope, never the twin circles of binoculars), tele compression as at 8°, soft edge inside the circle; the crash zoom is purely optical, horizon compressing, haze layers stacking. CUT 4: 47° neutral with a rack to the deep background on the reveal, then holding on Eduardo's profile against the horizon. No drift mid-segment. CAMERA Handheld operator character throughout the real-world cuts: chases the run at deck level in CUT 1 with visible footstep energy, settles to a 1–2 cm breath on the quarterdeck. Camera stays on the shadow side of Eduardo, sun working across from screen-right. The POV cut carries a hand-tremor sway of 1–2 cm that calms when the zoom locks on the case. ACTION Door kicks open from inside. Eduardo's gait in CUT 1 is deliberately odd: he rushes on the balls of his feet, heels never touching the planks, tiny fast tiptoe steps, arms half-raised with hands floating in front of his chest — hurried and urgent, never slow, sash swaying with the quick mincing rhythm, boot toes tapping the deck. The macaw's landing is physical: wings flare to brake, claws grip the leather waistcoat's shoulder, one small balance flap as he keeps scurrying. The spyglass handover is brisk, captain's-right, two hands to one. In the POV the island rises gently with the ship's sway until the crash zoom pins the case. PERFORMANCE Urgency without panic: breath fast through the nose, eyes fixed forward during the run. At the eyepiece his face stills completely — squint tightens, lips part a fraction when the case appears. In CUT 4 the runner's grip snaps him out of it — head whip, eyes refocusing to the far black sails — then he goes still: eyes fixed on the distant ship, a slow exhale, jaw tightening a fraction — the look held long, unreadable, no words at all. Pore-level skin realism, sun catch-lights, spray-damp sheen on the temples. PHYSICS Ship heels gently on a calm swell; rigging sways against the sky. The parrot has real bird mass — landing compresses the shoulder slightly. Cloth reacts to the run wind. In the POV, heat haze wobbles the island image and glitter fires irregularly off the water; the case sits with real weight in the wet sand, a shallow water film sliding around its base. LIGHTING High bright sun, 5600K daylight, hard key from screen-right with sea-bounce fill from below. Deck in full sun, crisp short shadows. Inside the spyglass POV the image is brighter and milkier — long air column, haze density rising toward the horizon; the case's acid-green panels and glowing star button read as the only saturated color on the pale beach. AUDIO Wind over the deck, sails snapping, boots on planks, macaw squawk on landing, gulls distant. On the POV: the world's sound thins to wind and a faint ring of focus. On the crash zoom a low whoosh rising in pitch, landing on near-silence with only the surf of the far beach, thin and distant. CUT 4: deck sound returns — running boots, the crewman's urgent shout over the wind: "CAP'N! BEHIND US!", answered at once by the macaw's harsh screeching echo: "BEHIND US! BEHIND US!" — then only the wind, a slow exhale, and the creak of the deck. No spoken line from Eduardo. STYLE Photoreal live-action, bright maritime daylight, fine film grain, crisp highlights with gentle roll-off, 8K master. POSITIVE LOCKS <<<7fa0f5e6-f3ff-4d48-a6ed-2b1864829a1b>>> appears only inside the spyglass POV of CUT 3, lying on the beach at the waterline, star button glowing green in every frame it exists. The island always matches <<>>: green jungle, white-sand beach, turquoise shallows — and stays screen-right, ahead; the enemy ship stays astern, screen-left, in the opposite direction from the island. The spyglass POV (CUT 3) is MONOCULAR: one single round telescope image per frame. Eduardo handles the spyglass with his RIGHT hand at his RIGHT eye in every cut where he uses it. <<>> keeps black sails and the green skull mainsail in every appearance and stays VERY FAR AWAY the whole beat — naked-eye, she is only a tiny silhouette on the horizon, under 5% of the frame height in CUT 4; she never gets closer than the horizon line. After the reveal Eduardo keeps the spyglass LOWERED — he never raises it at the enemy ship; he speaks no line and makes no gesture — he simply stands looking at the distant ship, and the beat ends on that look; no cannons and no gunfire anywhere in this beat. Eduardo's head: mustard-yellow bandana with the small white shark tooth at the front, hair loose. In CUT 1 Eduardo moves only in the tiptoe scurry: heels off the deck, quick small steps, arms half-raised at chest height — fast and urgent the whole way. The macaw sits on Eduardo's LEFT shoulder continuously from its landing in CUT 1 through the end of the beat, clearly visible in CUTS 2 and 4. The spyglass is in the lookout's hands in CUT 2's first frame and in Eduardo's hands from then on; in CUT 2 both men face the SAME direction — screen-right, toward the island — before, during and after the hand-off, and the spyglass stays aimed at the same point on the horizon. Same sun direction, same sea state, same wardrobe in every cut. Cuts only at the specified points.
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Scott retweetledi
Humble Whisper
Humble Whisper@humble_whisper·
@HighlandScott_ You can always show your green face. 🤢 Oh wait… it’s not so green anymore. 😂 Happy Friday, Scott 😆🫶
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Scott
Scott@HighlandScott_·
@wilzap I’m telling on you! @amynys tell him that I told him that he needs to sing this song to you!! I even used the word ‘pronto’ and that’s big for me as I don’t care for it 🤷🏼‍♂️
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