Whew...new version of JanusWeb is looking pretty damn good if I do say so myself! We're re-exporting some of our old worlds with #glTF and when combined with some of our new terrain components, it's like an instant upgrade!
Hot on the heels of JanusWeb 1.3, I've pushed an alpha release of #WebVR Doom, which uses Janus markup and ES6 modules to load Doom and Heretic levels directly in your browser. Just in time for #OC5 - check it out! spispopd.lol
Excited to announce that I've released JanusWeb 1.3, just in time for #OC5 - highlights include improved mobile performance, better @LeapMotion sccripting support, edit mode improvements, #glTF improvements, and much more! Full changelog below
We've been working on a @decentraland client at @officialjanusvr - pretty fun walking around and seeing what everyone's been building. Here's what it looks like when new parcels load in from #IPFS
Results in! Crystalis VR by @alfredo_xr from Argentina wins the 2018 Global WebXR Hackathon for 1st place. NYC's @macspaddy and his spatial audio for stress relief concept, "Prelude", won 2nd place. Thanks to all of this year's awesome participants!