@PowerGotNow I think something like shadow banning/limited matchmaking would work too. Flag/shadow ban these players and put them in the same city and park until 2k can prove they aren’t cheating.
Just random thoughts because none of this is easy. But someone asked me the other day how I would ban cheaters if it were my call, so here’s my super detailed idea of what I’d do if I were actually trying to ban cheaters in NBA 2K26.
First, we can’t do the obvious solution of just banning people when it shows a Zen or some cheating service connected, because the game can’t see hardware. Only the console can. 2K doesn’t know what device you’re holding, it only sees the inputs being sent. So the real question isn’t who owns a Zen. It’s whose shooting stats and metrics look like they’re cheating. That’s the only angle you actually have to ban.
I’d start with a trigger. Something like 20 or 30 makes in a row online. If you hit that, your account gets automatically flagged. Not banned but flagged for deeper review. This doesn’t prove cheating, but it narrows the pool to accounts actually worth reviewing, and it probably catches cheaters at a high rate.
Then during review, I’m looking at three things:
1.how hard the shots were
2.timing consistency down to the milliseconds
3.shot selection
After that, I’d compare you to similar players. Same position type. Same mode. Same difficulty. If your results are way outside the normal range, that’s probably not skill. For example, hitting three 40% contested shots inside a larger pattern of 20 makes in a row, all with nearly identical millisecond timing, isn’t normal variance. That’s cheating. At that point, ban. Could probably be done by an algorithm if needed. Allow an appeal process for human review but I doubt this gets many wrong.
Would it catch everyone? No. But it doesn’t have to. You just need to catch enough people to change behavior.
I also wouldn’t announce the exact standard. If people know the line, they’ll miss on purpose to stay under it.
Where I would be loud is the enforcement. I’d make a public show of bans. Find the most well-known cheaters, ban them, and make it clear it wasn’t random and it wasn’t a bluff. Create a creator hotline where they can directly give Devs names of people who pull up them on stream and cheat for further review. You won’t get all the cheaters but you will create fear. And fear will stop at least some of these really obvious situations.
On top of that, I’d add a regular ban day. You don’t announce names or standards, it just happens. For example, every Friday there could be a noticeable clear-out. People log in, see accounts gone, and the message spreads. That pattern alone would draw attention to enforcement.
That said, I don’t think any of this actually happens. The money lost to cheating is probably less than the money they make from cheaters. Skill-based matchmaking already hides most of the cheating from most players anyway. So this is really just a thought exercise.
I’m doing a $1000 wager in two hours against this duo. They’re the best 2v2 team from my server, they run double lockdown 25 ball handle 25 speed with ball builds on the twos but are extremely good at scoring and shoot 72% from 3.
See y’all on Twitch for the show 😈