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181 posts


@D3NNI_yt I’m replying here since you disabled replies on the original post. Tung Tung Sahur and Ballerina Cappuccina skins aren’t that deep. Stop acting like a crybaby over something this small. Don’t like them? Don’t buy them. Grow up life is bigger than Fortnite skins.
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@Rezztro I’m replying here since you disabled replies on the original post. Tung Tung Sahur and Ballerina Cappuccina skins aren’t that deep. Stop acting like a crybaby over something this small. Don’t like them? Don’t buy them. Grow up life is bigger than Fortnite skins.
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If the Spire is in fact returning, especially right where the Zero Shards are at InnoLoop HQ, this will be HUGE for the Imagined Order & Last Reality connections.
Mind you, InnoLoop already has Last Reality-like architecture & is currently under the control of Dark Voyager but is ran like the Imagined Order.



Ako | Fortnite News@FNChiefAko
ZERO POINT SPIRE RETURN ⁉️ There’s a containment tower holding the Zero Shards at Lethal Labs 👀 (with an autumn biome forming…) | #Fortnite
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@TheyCallMeCart @TimSweeneyEpic Just change your App Store region to the US then you’ll be able to download Fortnite then switch it back to Canada.
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@JustTeddii Ranked isn’t the solution for casual players who still want real fights without the pressure. If some players prefer bots, maybe bring back a dedicated “vs Bots” mode but keep public BR primarily PvP. Reducing bots would genuinely bring back a lot of enjoyment.
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@JustTeddii The main thing I hope to see addressed in Chapter 7, Season 2 is the bot count in public BR. Right now lobbies often feel like 60–80% AI, and it takes away from what Battle Royale is supposed to be real PvP fights. Running into bots all game just isn’t satisfying.
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@JustTeddii @ShiinaBR @SypherPK I hope this means that you’ll address the bot issue and basically increase real player count in battle royale
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Hey folks!
So, we need to talk 🙂 Seeing some of the responses from @SypherPK’s video (thank you for sharing your constructive feedback!), thought I'd jump in to join the conversation.
Totally hear the comments that the community is eager for new content. There was always a risk that by simplifying the game, focusing on Battle Royale and taking a “back to basics” approach to create a ‘reset’ moment for Season 1 - that it may start to feel a little *too* similar to chapters past. The good news is we have a fun update in February to spice things up (I hear rumours that Self-Revives and Shockwaves might be making a glorious return…), and then a full Season 2 update in March.
More to come! 👀
I also see the comments regarding game stability. We have already taken steps to setup a multi-discipline live-ops strike team that are meeting daily, prioritising feedback, and taking actions to improve player experience and new Quality of life Updates. This new team is going to be a permanent addition to the development teams setup and I'm excited to see the results. It's not to say they will catch everything so I don't want to set false expectations, but I am confident that you will see an improvement in the months and seasons ahead.
And in the meantime, if you want a guaranteed Stick of Truth - don't forget to jump in to this weekends Power Hour!
Usual housekeeping rules below, and thank you for the discussions. We'll have more to share tomorrow on incoming improvements.
* Respect others' opinions - we are one community! 💝
* Keep it courteous - mute and block buttons exist! ⛔️
* Share any media - seeing the feedback, helps!" 📸
* Stay focused - keep it Fortnite! 🧠
* We will prioritise - this is still game dev, some may take time ⏰
And - thank you! 🎁
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@FireMonkey you’re 47 days late lol, the 50 players max cap change for delulu has been since ch7 launched which is a HUUUUGE L tbh.
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@matiasfv08 @spsa211 @TyCon_3 Even the chapter 4 grass that they’re using for the blitz map isn’t the same one that was used in the real chapter 4 and the one that is available and UEFN currently, it’s an edited or updated version that makes more like the chapter 5 grass.
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@spsa211 @TyCon_3 Ch4 has my favorite map and art style. It's lowkey frustrating to see how it's represented in blitz
Anvil square looks completely dry without any color variety, the grass around mega city isn't the dark grass from c4s2, to me it looks wrong and on top of that the ch1 skybox :/


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@St5NewzAr "انتهاء" للأبد مافيه، اكتب عربي صح، العبارة الصحيحة "انتهى" للأبد
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🚨🚨🚨🚨🚨
وبشكل رسمي سقطت النظرية…
مافي لا حلقة مخفية ولا حلقة اضافية ولا موسم سادس ولا شيء، مسلسل #سترينجر_ثينقز انتهاء للأبد…
ايلفراس@St5NewzAr
🚨🚨🚨🚨🚨 نظرية مجنونة: الحلقة الثامنة من الموسم الخامس ليست الأخيرة! والنهاية الحقيقية هي الحلقة التاسعة، اما النهاية اللي شفناها؟ فهي مجرد وهم داخل عقل مايك بسبب لعنة فيكنا، تابع معي👇🏻
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@realAlucar What butchered the mode more is them making the player count cap 50 players per match.
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Delulu was way better when it was about betrayal and not goofing around with multiple people winning the game. That update killed the mode in my opinion
Fortnite Underground@FNBRunderground
Fortnite Delulu's daily average player count has dropped by 91% in less than three months, according to @FortniteDotGG 📉 #Fortnite overall grew slightly during the same period. Epic hasn't said if the mode will return after it leaves on Monday.
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@JarlOfRivia @EDMIRE2k I started noticing this last season but only in creative maps, not in epic made modes. Btw i play on a regular ps5
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@EDMIRE2k Hello what do you think this is?
Its on ps5 pro. It came with the new chapter there's a visible grid everywhere. I guess something to do with nanite? Should I report this to them? Its pretty visible when playing alot of times on the plain colours like here




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This screenshot is Fortnite running beyond the in-game Epic preset by manually overriding Unreal Engine config limits, unlocking a hidden "Cinematic" preset. On Epic settings, the game caps several internal values for performance, Lumen GI is limited to 3 by default, while this is forced to 5 alongside higher hardware ray tracing samples, shadowed global illumination accuracy, foliage lighting density, landscape polygon detail, and refined tone mapping. The result is more physically accurate light bounce, deeper indirect shadows, cleaner contact shading, and far more stable lighting in interiors and dark areas. This is rendered at native resolution with no TSR/DLSS or temporal upscaling, meaning every lighting sample is resolved per pixel instead of reconstructed. The downside is cost: this runs at ~30 FPS because these settings massively increase ray counts, memory bandwidth, and shading complexity, exactly why Epic locks them for a live-service, cross-platform game (At least currently). At a glance this may look similar to default Epic settings, especially in static images or bright scenes, but the improvements are cumulative and most noticeable in motion, in interiors, and in how light behaves over time.
If you would like to see more or have suggestions on where I should try this next, you can leave a comment.




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@YT_Emv2005V @JarlOfRivia Not really, it happens to me on my regular PS5.
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@JarlOfRivia The PS5 Pro has ai upscaling built into its graphics card, so you are probably seeing the artifacts of that if I had to guess.
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