Louis V

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Louis V

Louis V

@HykoosV

Hi ! Environment Artist and Houdini Generalist at @TheBlurStudio Demoreel : https://t.co/oKCuA0gPNr Artstation: https://t.co/FABfvJRocE

France Katılım Haziran 2016
634 Takip Edilen973 Takipçiler
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Crof
Crof@Crof3D·
If you wanna know how I created this in Unreal Engine 5 I've made a video : youtu.be/R3UhfuJSOsc
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【・o・】
【・o・】@caomoji416c·
ベンキラー出現カット テストー 流石に背景撮らないとだw
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Louis V
Louis V@HykoosV·
Hello guy's ! there is my little contribution for the mardini challenge day 04 of @sidefx hope you enjoy it :)
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Louis V
Louis V@HykoosV·
@janhebein @sidefx Nice one ! The face transition was driven by an attribut ? Or its like an blendshape ?
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Jan
Jan@janhebein·
@sidefx Mardini Day 1 - Plant My focus is to explore different styles over the next 4 weeks during this challenge. My goal is also to stay below 3 hours every day for these daily challenges (will be hard haha)
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Hayato
Hayato@8810Hayahaya·
趣味のHoudiniプロシージャル系の動画がたまってきたのでひとまとめにしてリールっぽくしてみました #houdini #3dcg
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Jan
Jan@janhebein·
Happy to share the teaser I've been working on for my small lamp project that I started a few months ago. I've always wanted to showcase in a creative way how the lamps are made.
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Clément Nahmias
Clément Nahmias@Clement_Nahmias·
Hi! I'm continuing my posts with this project that I finished last summer and that I created to learn USD on Houdini. I had already done projects on Houdini SOP, but this was an opportunity to learn new workflows! I hope you like it! Soft : Houdini - Zbrush - Arnold/usd - Nuke
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SHOTA
SHOTA@shota_art·
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Louis V
Louis V@HykoosV·
@PigeonStudio_ Thanks a lot man! For the ocean it’s really simple stuff: just some height mask mixed with slope mask, then mixed with puddle map and grunge map directly plugged into the bump map. But I think you can get a better result with satellite projection ! :) I have to try this haha
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Filip Golubovic
Filip Golubovic@filip_animation·
@HykoosV Looks better than reality man! What did you do for the texture of the ocean? You don't really explain it in the breakdown
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Louis V
Louis V@HykoosV·
@tommy_durand haha merci beaucoup Tomy ! ca fait super plaisir :)
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Tomy
Tomy@tommy_durand·
@HykoosV Quelle claque ! La version HD est folle. Bravo
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Louis V
Louis V@HykoosV·
@PidgyEdits Thanks a lot for the message, man! For the underwater details in Gaea, I just added a bit of distortion to get some height variation, and then it’s just some puddle and grunge maps plugged directly into the bump map haha. But I think I can push it further with some satellite proj
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Pidgy
Pidgy@PidgyEdits·
@HykoosV Reeally lovely, is the underwater detail coming from scatters or the gaea export?
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