ICastFist
253 posts

ICastFist
@ICastFist
Game developer. Martial artist. Writer.
Katılım Mayıs 2023
212 Takip Edilen24 Takipçiler

Made a name change! "Netherwyn" is now LIVE! 💚Wishlist our action fantasy roguelite and be the first to know when it's released: store.steampowered.com/app/2558300
#IndieDev #Netherwyn #IndieGame #WishlistNow #Unity3D #Steam #ARPG #ActionRPG #Roguelike #Roguelite
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『キャットガール・サバイバー2:次元を超えて』
戦闘シーンをまとめた新しい動画を公開しました!🎮
ぜひご覧ください!
いいねやRTで応援していただけると嬉しいです!🔥
store.steampowered.com/app/3756910/Ca…
日本語

@DintheAbary @BrawlersAvenue @deadlymetro Sorry for your losses and tough times. I hope your luck rebounds soon.
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An update on #DeadlyMetropolis @deadlymetro I hate talking about irl things but some stuff can't be ignored.

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Frank Frazetta's Death Dealer series, written by James Silke is a wonderful contribution to the genre of swords-and-sorcery. It is often overlooked, partly due to being out of print for so many years, but if you are a fan of authors such as Robert E. Howard, Karl Edward Wagner, and Fritz Lieber, you will not be disappointed.

Sandown, NH 🇺🇸 English

@PallyRichardius @EQ_Legends All yours. Its a dumb fucking idea and if you wanted to get more of an original feel for the game, the private servers exist. Having 3 classes unlocked at once and everything soloable is a joke. The death of the mmorpg genre is due to stupid ideas like this.
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Build your hero, adventure your way, and forge your legend!
Sign Up for the Beta: everquestlegends.com
#everquestlegends #becomelegendary
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For #ScreenshotSaturday we're showing off the weapon system. Even when chucking a pipe at your enemies you can follow up with something. 😎
#DeadlyMetropolis
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@sean_gause You sure do have a lot of trolls after you. What did you do to them? Lol
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What kind of men are you hanging out with to come to the conclusion that this is a "man face"

Ponion🐴🧅☪️@OnionPone
@sean_gause Oh the adventures of Ms manface
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@NighthawkCustom Sure, it's my birthday. Happy to accept your gift.
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@tanuki1038 I fill out a notebook for the code architecture as well as the game design before I start. This way I can brainstorm about what problems I may encounter and design around those.
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