bee

10.8K posts

bee

bee

@ISDIVFX

VFX ,Virtual Production , XR, Education

Katılım Aralık 2015
316 Takip Edilen314 Takipçiler
Film Crave
Film Crave@_filmcrave·
Happy 87th birthday to Sir Ian McKellen!
Film Crave tweet mediaFilm Crave tweet mediaFilm Crave tweet media
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Chubby♨️
Chubby♨️@kimmonismus·
This is hilarious. This is what AI was made for. I love it. 100% accurate.
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bee
bee@ISDIVFX·
@Rainmaker1973 Mesmerizing and So beautiful ! The soundtrack reminds me of Polanski's Bitter Moon. ♥️
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Massimo
Massimo@Rainmaker1973·
Laika Studios is a groundbreaking animation studio celebrated for redefining stop-motion filmmaking through movies like Coraline, Kubo and the Two Strings, and ParaNorman. This is the stunning behind the scenes. [📹 laikastudios]
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Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
Fortnite is back on the Apple App Store as we head into the final battle of Epic v Apple in court. For years, Apple has fragmented iOS features and fees by territory, taking regulatory negotiating positions in secret, and intentionally delaying the pursuit of justice.
Fortnite@Fortnite

Fortnite is back on the App Store around the world for iPhones and iPads! 🌍 Jump in and level up today to unlock the Yeddy outfit: apps.apple.com/app/fortnite/i… For more, see here: epicgames.com/site/news/fort…

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Ken Williams
Ken Williams@caboken·
Roberta's and my Northwest Passage journey is now underway. Since records began, only 465 distinct maritime transits of the Northwest Passage have been successfully completed by various vessels. We will travel from the Puget Sound through the Inside Passage, brave the Bering Sea, and spend plenty of time in the Arctic Ocean as we cross all of North America. Roughly 8,300 nautical miles in total. Wish us fair winds and following seas, and toss a coin to Poseidon! Follow our journey on Instagram at: instagram.com/mv_northstar/ Or on youtube, at: @mvnorthstar" target="_blank" rel="nofollow noopener">youtube.com/@mvnorthstar And subscribe to the newsletter at: kensblog.eo.page/nh9zj Or .. here on X!
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Andy Park
Andy Park@andyparkart·
Marvel Studios Visual Development: 2010–2026 End of an era. I was there at the start of a team that broke the mold. 16 years, 40+ films, and 15 films led as Director of Visual Development, I couldn’t be prouder of the history we made. My journey continues… #Marvel #AndyPark
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David Sirota
David Sirota@davidsirota·
Destroying the @InternetArchive's @WayBackMachine would be the equivalent of the burning of the Library of Alexandria - one of the worst losses of knowledge in history. Media giants are now threatening to do this. We can't let this happen. Pass it on.
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bee@ISDIVFX·
@warnerbros The soundtrack brings me back here. 🧙🏽‍♀️✨
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Warner Bros.
Warner Bros.@warnerbros·
We’ve been waiting for you, precious. The Lord of the Rings: The Hunt for Gollum only in theaters 17 December 2027.
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Justine Moore
Justine Moore@venturetwins·
New killer use case of Seedance 2 is putting Chuck Norris into everything (from u/orichalchem)
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id Software
id Software@idSoftware·
A message from co-founder Adrian Carmack (@ACarmackArtist) from our id Software 35th Anniversary stream.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Job interview: "Can you perform under pressure?" Me:
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bee@ISDIVFX·
@iBrews it feels liberating,today. 🥛
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Alex Coulombe
Alex Coulombe@iBrews·
fascinating! I'm really curious to hear how people feel about this kind of pipeline. You can clearly see the artistry in what he did with the rigging and animation. Does it feel like cheating to have AI add the lighting and grooms and final materials ?
Matarawi@Matarawi_Film

🥳 AI Update! I was responsible for rigging and animation, in Maya and built a AI pipeline to look at the playblast and add fur, texture, light and render together while staying true to the original motion. youtu.be/WusKkCVu15I?si… #animation #3d #anim #ai #animation

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bee@ISDIVFX·
@SteveLovesAmmo you gotta love Carry ON ! 😂✌️🏼
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Steve 🇺🇸
Steve 🇺🇸@SteveLovesAmmo·
You gotta love dry British humor.
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Ihtesham Ali
Ihtesham Ali@ihtesham2005·
🚨BREAKING: Microsoft open sourced a 4B parameter model that generates production-ready 3D assets from a single image, and the speed numbers are genuinely hard to believe. It's called TRELLIS.2 and it uses a new geometry format called O-Voxel that can be converted to a textured mesh in under 100 milliseconds on CUDA, which means real-time 3D asset generation is now actually within reach. Most image-to-3D tools force you to pick between speed, quality, and topology correctness. TRELLIS.2 refuses that tradeoff by representing geometry natively in a sparse voxel format that supports arbitrary complexity from the start. → Outputs GLB files with full PBR texture maps ready for Blender, Unity, and Unreal Engine → Pretrained TRELLIS.2-4B checkpoint available directly on Hugging Face with model card and usage details → Web demo live now so you can test it without installing anything 4.6K stars. MIT License. 100% Opensource. Link in comments.
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