Sabitlenmiş Tweet
Icedclean
297 posts


Epic Koregos Rant:
The encounter is definitely one of the coolest in the entire game. And can be pretty fun.
But I feel like it is / was just objectively terrible. The mechanics weren't intuitive. There wasn't much info to suggest how to get extended damage phases for P1 and P2.
"Solving" the encounter was just spamming runs to learn minigames. Also not being able to wipe when failing mini-games was an odd choice imo.
The encounter should have never been able to be brute forced. There should have been a required amount of damage during 1st and 2nd phase to prevent wipe. Also damage was not tuned properly.
Flying phase mechs like barely worked. Interacting through walls and interact prompts not appearing is bad.
And final stand just kinda made no sense. I get why the divider was there, but it was just so confusing to have that last damage be a minute long final stand basically.
Most of this applies to contest mode. And the raid encounter was still sick to be in, but looking back it was super half baked.
English
Icedclean retweetledi

Is there really no world where @Bungie & @Destiny2Team realizes they made a mistake and just resumes work on Destiny 2/3? Like they didn’t DELETE what they were making for Shattered Cycle. Surely they can say “whoops, see you in 2027”?
English
Icedclean retweetledi

@A_dmg04 seeing the team add a lot of things the community has been requesting.
Any world where raids could get custom power delta sliders? So we could choose to play raids at -20 | -30 | -40 | -50 | etc.
I think MOST of the endgame raiding community would love this. Also feels like it wouldn't be an INSANE thing to implement (could be wrong).
English
Icedclean retweetledi

Icedclean retweetledi

Ok I dislike regular enemies doing double damage too but modding this in is so bitch
Dexerto@Dexerto
Hollow Knight: Silksong modders have released a mod that makes the game easier on PC less than 2 days after the game released The mod prevents any enemies or bosses from dealing double damage, making the early game less difficult
English
Icedclean retweetledi


@shutupfede @blankfrong Totally fair, I meant within my placements when I said “range of gameplay”
English

@blankfrong @IcedClean no i saw that but others already commented it i just wanted to say that what he sees as his "range of gameplay" might unfortunately be different than what teams see
English















