Hi indie devs, it's #ScreenshotSaturday - show me your games below!
And a reminder that game dev isn't just "make a game." It's late nights, learning 20 jobs, fixing one thing breaking five, panic attacks, wondering if anyone will care. And still showing up anyway. Keep going ❤️
Hey peeps,
today I wanna show you just some gameplay and new landscape I build up. Here and there it still does require improvement. But for the moment I'm very happy with.
#lowpoly#pixelart#indiedev#gamedev
The Archer can now summon a tiger companion to fight alongside her.
The tiger helps take pressure away from enemies, giving you more space to reposition, aim, and keep shooting.
#indiedev#gamedev#WishlistWednesday
@AshOfCovenant This looks amazing! I’d very much like to stream your game. That said, I’ve a proposal for you if you’re interested. It’s cool if not! See my pinned tweet on my profile to see the proposal.
I’d like it here but I forgot to copy the link before messaging you lmao
🚨Indie devs, real talk:
10,000 bots?
1,000 casual followers?
100 active accounts?
10 people waiting for your game?
Or just…
2-3 people who actually believe in you?
Big numbers lie.
Real support is never in the count.
What’s your real number?
Drop it below👇
Drop it below Mine is around 20-30 right now.
#IndieDev#GameDev#IndieGame
Just hit 700 followers = W O W 👀
- just when you think your little X account will go no where. and no one has any interest in what you are saying or building...
A note to those on smaller accounts - IT WILL GROW, IF YOU keep consistent and be authentic.
I’m documenting the grind of shipping SaaS apps - the bugs, the pivots, and the wins.
If you’re into indie building, let’s connect. 🚀
#buildinpublic
To become “successful,” you have to say “yes” to a lot of experiments. To learn what you’re best at, or what you’re most passionate about, you have to throw a lot against the wall.
Once your life shifts from pitching outbound to defending against inbound, however, you have to ruthlessly say “no” as your default. Instead of throwing spears, you’re holding the shield.
From 2007-2009 and again from 2012-2013, I said yes to way too many “cool” things. Would I like to go to a conference in South America? Write a time-consuming guest article for a well-known magazine? Invest in a start-up that five of my friends were in? “Sure, that sounds kinda cool,” I’d say, dropping it in the calendar. Later, I’d pay the price of massive distraction and overwhelm. My agenda became a list of everyone else’s agendas.
Saying yes to too much “cool” will bury you alive and render you a B-player, even if you have A-player skills. To develop your edge initially, you learn to set priorities; to maintain your edge, you need to defend against the priorities of others.
Once you reach a decent level of professional success, lack of opportunity won’t kill you. It’s drowning in 7-out-of-10 “cool” commitments that will sink the ship.
@IliaReingold oh nice !
i was a bit too lazy to do it myself haha, so for me each piece is just a static mesh with no deformation and theses simply snap to the correct bone, this work for me since my character is segmented lowpoly.
You have very nice result so gg !