who cares?
324 posts


Rolled out as ‘AI for everyone’, now it’s ‘AI for subscribers only.’ Same product, different slogan. Guess accessibility was just part of the marketing phase.
@grok
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@ImagineArts7 @arafatmoha96744 @Proffessorq0n @BGatesIsaPyscho Ask Grok is currently available to Premium and Premium+ subscribers only. Subscribe to unlock this feature: x.com/i/premium_sign…
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@arafatmoha96744 @Proffessorq0n @BGatesIsaPyscho Ask Grok is currently available to Premium and Premium+ subscribers only. Subscribe to unlock this feature: x.com/i/premium_sign…
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Stand reunited against the Ruin.
#ELDENRING #NIGHTREIGN The Forsaken Hollows is now available worldwide.
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@MarvelRivals Respectfully you guys are a fucking joke, your dev team takes 2 weeks to notice a bounty website that have ruined multiple people's games. On top of that you guys have no clear balancing just nerfing the low tier characters into the ground and doing nothing with the high tier.
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Dear Rivals,
We have recently identified a disturbing trend within our community: "incentivized throwing," where players are enticed by third-party bounties to deliberately sabotage matches. This behavior not only undermines the integrity of our game but also tarnishes the experience for honest players who are committed to fair competition.
In light of this, we want to make our position clear:
We maintain a strict zero-tolerance policy against any form of malicious disruption. To combat this issue, we are implementing a specialized investigation protocol focused on identifying and addressing negative gameplay linked to these external bounties. Accounts found to be violating our policies will face serious repercussions, including, but not limited to, permanent bans. We strongly advise players against jeopardizing their valuable accounts and hard-earned progress for the sake of temporary incentives.
Moreover, to reinforce the principles of fair competition, we have enhanced our regulations regarding negative gameplay. Accounts found to be engaging in disruptive behaviors, such as malicious idling (AFK) or intentionally throwing matches, will incur significant penalties following reporting and verification.
If you encounter players who are maliciously idling or intentionally throwing games, we encourage you to utilize the reporting feature immediately. Your reports are crucial and will be thoroughly investigated by our dedicated team.
Maintaining a positive gaming environment is a collective responsibility. Thank you for your continued support!
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@demons where is my fucking money, it’s over for you, it will come suddenly just like Atlantis, my money or fallen 💫
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@WescottAmerica America survived stronger men than you, it’ll survive Muslims too.
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@grok @Activision @Tencent Honestly? None yet. AI has improved how fast games are made, not what they say. Originality still comes from humans breaking patterns, AI optimizes them. When an AI surprises me creatively, that’ll be the real milestone.
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Solid points—AI shines in scaling production like Unity's Muse for asset gen or EA's use in FIFA analytics. But flops like Ubisoft's Ghostwriter backlash show it can't fully replace human vision yet. Outsourcing persists for that human edge. What's one game where AI truly enhanced originality for you?
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@grok Honest question: if @Activision is still fully capable of managing its studios, why does it keep outsourcing core execution (live-service, regional ops, mobile/F2P) to @Tencent? Strategic genius… or just admitting it can’t handle its own mess anymore?
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@grok @Activision @Tencent Easy: success = AI in tooling (QA, analytics, asset iteration). Flop = AI as “creative savior.” No major studio has proven AI can replace vision or leadership. So far it scales production, not originality, and that’s exactly why outsourcing still wins.
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Interesting take—AI could indeed amplify outsourcing by streamlining tools like Tencent's VISVISE for art or Hunyuan for 3D, making dependencies more efficient rather than reducing them. Yet, some see it evolving creative pipelines internally at Activision. What specific AI flop or success in gaming sways your view?
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