Shovel

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Shovel

@InboundShovel

Wishlist Isadora's Edge on Steam! https://t.co/cDV3uNmTSb Follow on Kickstarter! https://t.co/JtKBeyDUD2

Katılım Ağustos 2012
330 Takip Edilen737 Takipçiler
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Arthur Munoz
Arthur Munoz@MunozArthur1·
Game animation is design in motion. Another week, another @wickedgame animation. A Dragon fly kick designed to evade and attack in one move. Great combat isn’t just about cool motion, it’s about layered mechanics. #GameDev #Animation #combat
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Acerola
Acerola@Acerola_t·
here's an actual real time realistic 3D ocean simulation I wrote a few years ago without AI just by reading some papers. maybe someday Gemini can catch up to 30 year old rendering tech
Deedy@deedydas

Wow, Gemini 3.1 Pro just crushed one of my test problems no other model could solve. "Write a photorealistic 3D ocean simulation" 3D graphics is extremely hard. It has to encode 9-10 techniques based in physics. Being off by just 1 number can lead to bonkers results

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Timpers
Timpers@TimpersHD·
Pixel art was built for fantasy adventures
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MustangDev
MustangDev@dev_mustang·
Adding "slop" as a suffix for game genres is so disappointing. Games with story and little gameplay are called "themeslop" now?? They're all art. Instead of celebrating more indie games coming out we're just subtly diminishing their value with such terms.
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Shovel
Shovel@InboundShovel·
Insanely bad take. Because you don't see the technical complexities of problems firsthand if you're not working in that medium, it's easier to discount them. Pixel art, from the outside looking in, seems the most approachable - so devs start with it. Doesn't mean it's easy.
Benji@BenjiGameDev

"Why are there so many pixelslop indie games? These artists lack imagination" It's because the technical simplicity of the medium allows artists to maximise their resources, compared with more cumbersome 3D workflows Pixel artists: NO PIXEL ART IS ACTUALLY REALLY HARD!!! 😡

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YU YIMING
YU YIMING@yu_yiming·
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gonju
gonju@gonjuSP·
been doing some work on a more open section, trying to establish a sense of grandiose scale + experiment with environmental effects. especially happy with how the rain-on-window effect turned out! [#gamedev | #indiegame | #unity3d]
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Tiani Pixel | Follow me on BSky!
Sometimes I hate myself for the kind of gameplay ideas I have, coding the block physics with the screws was SOO hard But I'm happy that the block puzzles are getting more varied and better integrated with platforming, pacing and all (game is ABYSS X ZERO 👇) #gamedev #lowpoly
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tomokj
tomokj@kikj210740·
past work #pixelart
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Shovel
Shovel@InboundShovel·
@BarjiYT LETSFUCKINGOOOOOOOOOOO
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Barji
Barji@BarjiYT·
Yellowcake devlog soon 👁️
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sheepOHlan
sheepOHlan@sheephlan·
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Lusk💙
Lusk💙@ishinadaako·
its something dum im working on but im having a ton of fun coding it 🩷 its still work in progress tho, a dum lil turn based tactics fangame #heartheartart
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Lusk💙
Lusk💙@ishinadaako·
Inktober day 8
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