IndieGamesLibrary

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IndieGamesLibrary

IndieGamesLibrary

@IndieGamesLib

Discovering and sharing indie games. ゲームプレイ、インディーゲーム

Katılım Nisan 2026
167 Takip Edilen164 Takipçiler
Local Dystopia Lover
Local Dystopia Lover@ElfenTaiga__·
@IndieGamesLib I need this immediately. The Shining Force/Golden Sun style combat animations are so good. This is absolutely beautiful looking. I hope the rest of the game matches.
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syncdivestudios
syncdivestudios@syncdivestudios·
What if your games weren’t separate? Multiple genres. One progression system. Play anything. Progress everywhere. #gamedev #indiedev #gaming
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retropanda84
retropanda84@retropanda84·
@IndieGamesLib This game was amazing, streamed it some time back and it was a great time
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IndieGamesLibrary
IndieGamesLibrary@IndieGamesLib·
🌕Stardrive encounters: Dreylok ...Early Drayloks used their large black eyes to mesmerize prey before attacking, while modern Drayloks have a natural gift for deception and take pleasure in outsmarting "inferior" races.... Game: StarDrive Steam: store.steampowered.com/app/220660/
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David Makes Games
David Makes Games@davmakesgames·
Building a zombie RTS where you're the commander, not the soldier. I went NORAD style — easier to build solo and fits the fantasy. Does it sell the concept or get in the way? #indiegame #solodev #zombiegame
David Makes Games tweet media
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Toasty
Toasty@_ToastedBrioche·
@IndieGamesLib Aah, ok Ty. The game has a really cool charm, thanks to showing it off
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IndieGamesLibrary
IndieGamesLibrary@IndieGamesLib·
@_ToastedBrioche Turn-based + other mechanics + visual representation. In simpler/earlier games, we usually see heroes from their back, and enemies from far away. Standard flow: select a character, choose how to attack, and choose the enemy to attack. And originally there is no distance influence
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Toasty
Toasty@_ToastedBrioche·
@IndieGamesLib Does jrpg combat style means it's turn based? Or something else?
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