TIplurka
22 posts

TIplurka retweetledi

TIplurka retweetledi
TIplurka retweetledi

@EthanFulle60145 @abstruse_cook …
Кроме, пожалуй, цыган.
Они заебали попрошайничать, воровать и торговать наркотиками.
Русский
TIplurka retweetledi
TIplurka retweetledi

@threenotes_jp Тысяча процентов ваши сады, парки, улицы где цветет сакура. Горы, храмы. Но как русский скаж, ваша страна своими произведениями и аниме настолько популяризовала вашу культуру, что не смотря ни на что, хочется к вам приехать как на 9 чудо света! Хотя у нас и есть аналог сакуры!🤩

Русский

@nikitadevops Культ другой. Ты еще расскажи им про ларьки с CD дисками пиратскими на каждом углу в 2008-2016, они с ума сойдут 😂
Русский

@nikitadevops Ну если весь мир теперь видит все и читает. Румайн заебал.
Русский

@ItsBuddhaCat @Sophie__Stone0 @ItsBuddhaCat Considering that Hytale now has its own Twitch category and already linking a Twitch account to an official Hytale account, should we expect Twitch Drops for viewers via streamers? Against the background of the author's codes, that would be great!
English

@Sophie__Stone0 That is insane! GG on tracking all of this, Sophie ❤️🫡
English

With 60 hours remaining until Hytale's Early Access, we have reached 2222 posts from the Hytale Team post-revival.
Today's 111 posts is the most posts in a day from the team.
Read all the posts here - hytracker.net/tweetsheet


English

@slikey @truehytaleleaks @HatsuyaDev Rust can be fast, but only in very specific scenarios. I can agree with C++, but not with Rust as a universal solution to improve performance. I've seen companies use Rust to improve “business efficiency,” but ultimately they need more infrastructure than writing own decision
English

It's always smart to learn other languages and especially for systems engineering / high performance libraries I cannot downplay the role of C (esp. microprocessors) / C++ and Rust. They are powerful languages to write high-performance and regulated code.
I just don't see teams produce stable results at high velocity in C++ that isn't HEAVILY abstracted effectively turning them back into C# / Java.
English

Keep seeing comments and posts about people speculating when we pick up the "new engine" again: We will not. It is 100% abandoned and archived. The "legacy" engine is just the engine now and it will stay the engine.
We can achieve our multi-platforms goals using this engine in the years to come and there no reason for us to drop our engine. We may refactor things here and rewrite smaller features / modules there - but we are never going to change the engine again and there will be no second engine / engine split in the future.
Hytale runs on the Hytale Engine and that it is for the future. Modders don't have to be afraid of their work being invalidated and our community will not be fragmented across 2 versions of the game.
English

@slikey @truehytaleleaks @HatsuyaDev When I looked at Modrinth’s source code, I was honestly shocked by how impractical and messy it is. Even building it on a clean system already feels like a non-trivial task.
English

@slikey @truehytaleleaks @HatsuyaDev I keep hearing how “Rust is extremely performant”, yet when I look at public Rust projects, I see tons of dependencies added just to support a single feature — often something that could easily be written in-house.
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