Iris Shaders

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Iris Shaders

Iris Shaders

@IrisShaders

This is the Twitter account for Iris, a modern, fast shader mod for Minecraft! Get it at https://t.co/eY0IvK2jAL

Minecraft 1.21 Katılım Eylül 2021
41 Takip Edilen18.4K Takipçiler
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Iris Shaders
Iris Shaders@IrisShaders·
been working on a cool thing I will not elaborate
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Iris Shaders
Iris Shaders@IrisShaders·
@q_w_e_r_t_y_08 @AutismCapital 1: probably, if they’ve never seen the game before! But it does, objectively, do two things; make the graphics physically wrong (it’s trading accuracy for something ‘more pleasing’) and changes the intended style. 2: it’s an unfixable problem. Nothing else to it.
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A@q_w_e_r_t_y_08·
@IrisShaders @AutismCapital 1: I can guarantee if you'd show both images to someone without context 99% will say the AI generated ones look better, so it is objectively better. 2: This is nvidia we're talking about, Im pretty sure they know what they're doing lol
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Autism Capital 🧩
Autism Capital 🧩@AutismCapital·
Digital Foundry was super excited about the DLSS 5 announcement (because it was awesome) so they published a "FIRST LOOK" showing it off and praising it. Then the angry anti-AI mob came for them and ripped them apart and they got bullied into backpedalling. "We should have waited before posting our first round of coverage. We should have waited to see reactions from the audience." Translation: "We should have waited to see what the consensus mob opinion was before we posted our own individual thoughts." This is the reason why games suck these days. The mob bullies people into groupthink. People get so scared of giving their take they wait until the "Consensus approved opinion™️" is formed before they speak. Nobody wants to risk having the first/independent thought and risk being yelled at by the angry mob. It's super unfortunate, and the backpedalling here makes it worse because it signals cowardice and the majority of the mob doesn't care anyways, they'll find a new thing to hate.
Digital Foundry@digitalfoundry

The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc

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Iris Shaders
Iris Shaders@IrisShaders·
@AutismCapital 1: it is not objectively better, those characters look bad 2: the way it does it will always suffer from screen space artifacts like blotchy lighting. It’s not something you can fix by throwing more AI at the problem
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Autism Capital 🧩
Autism Capital 🧩@AutismCapital·
For context this is what DLSS 5 does. It makes things look objectively BETTER. It's also OPTIONAL. You can choose. And the developers have the input so it *is* their vision as well. People just hate it because it's "generative AI" and some people HATE *anything* AI no matter what
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Iris Shaders
Iris Shaders@IrisShaders·
@NealjanNealjan I think you misunderstand what I mean talking about using ML to speed up rendering, with every game still having unique code
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nealjan
nealjan@NealjanNealjan·
@IrisShaders usually youre really cool, but this is a horrible take
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Iris Shaders
Iris Shaders@IrisShaders·
It is, at the end of the day, a image filter. That is why NVIDIA requests you use a path traced scene; it cannot know anything not already in the image. NVIDIA should have delayed this two years and made a system that uses this to boost performance by replacing PT.
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Iris Shaders
Iris Shaders@IrisShaders·
Looking at the DLSS 5 FAQ, this is the overall state of it: The list of cards that can run it and how fast it runs is currently unknown. The amount of "control" NVIDIA is talking about seems to boil down to changing color grading, or completely turning off DLSS in some spots.
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Mischief
Mischief@MischiefsYT·
Digital Foundry's coverage of DLSS5 is absolute proof to me that they cannot be trusted going forward. This is not journalism. There is no push back or questioning despite it obviously being an Ai filter. It's just Nvidia talking points. This frankly reads like an undisclosed ad
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Iris Shaders
Iris Shaders@IrisShaders·
@oldstockfonzie @MischiefsYT This is in comparison to an AI model like Microsoft’s tech demo RenderFormer, which *replaces* the ray tracing step with an AI filter and has a copy of the world itself in its knowledge.
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Iris Shaders
Iris Shaders@IrisShaders·
@oldstockfonzie @MischiefsYT I am well aware of that. That does not solve any of the problems that DLSS 5 is an image filter. It does not know anything about the world, and is just *guessing* a lot. You can see that with how lighting constantly changes in the Oblivion video.
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Iris Shaders
Iris Shaders@IrisShaders·
@oldstockfonzie @MischiefsYT It *is* an AI filter. It takes the original image and adds a filter onto it using AI. It seemingly has no knowledge of the original game.
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Old Stock Fonzie
Old Stock Fonzie@oldstockfonzie·
@MischiefsYT It’s not an “ai filter”. It’s rendering technology. The studio decided how dlss 5.0 enhancement renders - the artists make the decisions. You guys just blindly hate anything AI
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Iris Shaders
Iris Shaders@IrisShaders·
@obsidan_tnt those do not need to be mutually exclusive, an AI model can just be a faster way of doing something like rendering in the future each game should still include their own model, unlike what NVIDIA’s trying to do
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Neon_TNT
Neon_TNT@obsidan_tnt·
@IrisShaders orrrrr we could leave it up to the graphic programmers and be impressed by human ingenuity
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Iris Shaders
Iris Shaders@IrisShaders·
@x_joaqui yes, this is a bug; it is intended to only cover the right part
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Un Argentino Mas 💜
Un Argentino Mas 💜@x_joaqui·
@IrisShaders I feel like the blur shouldn't cover the entire screen but only the UI part, if Aperture includes realtime settings, having the blur makes noticing diminute changes impossible
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Iris Shaders
Iris Shaders@IrisShaders·
very early UI
Iris Shaders tweet mediaIris Shaders tweet media
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Iris Shaders
Iris Shaders@IrisShaders·
@juicermv no, that's just because the Switch version of Bedrock has always sucked granted the React UI is definitely infinitely worse there, using the eShop as an example
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Juicer
Juicer@juicermv·
@IrisShaders Gotta disagree with you there. React is dogshit for videogames (it's kinda dogshit in general.) Idk if you ever had the chance to ever check out the Switch version but the UI takes longer to respond than the actual gameplay there. OreUI could've been done without React.
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Iris Shaders
Iris Shaders@IrisShaders·
fun fact: this UI’s made with custom bindings for ImGui, not a native MC UI! Really impressive how much it can do if you push it. (ImGui is the tool used by many games to make UI’s that look like this, usually. Most people don’t use it for anything more)
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Iris Shaders@IrisShaders

very early UI

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Iris Shaders
Iris Shaders@IrisShaders·
@juicermv wasn't even a bad choice, React isn't the worst thing they could use and Ore UI looks good; they just need to fix their game
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Juicer
Juicer@juicermv·
@IrisShaders I imagine they do, I was poking fun at them using React for the game's actual GUI.
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Iris Shaders
Iris Shaders@IrisShaders·
@juicermv Bedrock also uses ImGui in their internal builds, according to ImGui's own page.
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Juicer
Juicer@juicermv·
@IrisShaders Really? Not a 500mb React renderer?? Someone tell the Bedrock developers about this…
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thomas
thomas@brainage19·
@IrisShaders I think Spice2x uses this UI holy throwback
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