HIGHGUARD Director and Design Director about the shutdown
Highguard director confirms the game released without content as they were running out of “time and money."
Geoff Keighley issued a statement to IGN:
“This is one of the darkest moments in the history of gaming and for myself as well. The Game Awards might be cancelled, as it’s clear to me you all couldn’t appreciate the true genius of “Highguard”.
The game is set to shut down permanently on March 12.
@PCMR_Elitist I have a ps5 that's not been turned on this year, it was turned on like three times last year. Sorry Sony I do not care about your exclusives enough to buy a ps6 which is what this is really about. I already have a multi hundred dollar Sony cat bed I don't need another
@Pirat_Nation I don't want to be mean but my first experience with bungie was myth II. Which was about a villian trying to seize power when it wasn't the right time and the world getting an age without darkness because of it. May marathon do the same for live services and bungie close the loop
@NextGenPlayer Intergalactic couldn't even sell me on them having a logical story. She shaved her head, why? She didn't change her damn clothes. Is it the magic of baldness like supermans glasses? It's not like her hair in the photos on her ship even covered her face.
@KingYorha2B@Pirat_Nation I feel like that is another mirage market like the modern audience. It exists but its impact and scope is highly exaggerated.
@Pirat_Nation Maybe 48% in mobile gaming since women are always on their phones and at easy jobs but when it comes to gaming overall…specially on consoles, it’s not even fucking close.
They are overlooked because they are a huge minority.
Female players represent an overlooked opportunity for growth in the games industry, according to a new report from research firm Ampere.
They make up 48% of the gaming population—around 922 million players—across 21 markets. “But at such a large scale, this 4% difference does represent 93 million fewer female gamers [than male],” Ampere notes.
Via VGC
Highguard's boss says they released it despite missing a lot of content because they ran out of “time and money”:
“You have to release a game with the runway you have available and hope players will stick with you post-launch.”
@basedbinkie It's the 10,000 hour mindset. Elves have 1000 years to live so they may spend a week a year working on magic. It takes them decades to centuries to master magic. Humans get 20 years of prime existence tops so they benge learning getting those 10k hours in a few years.
Something I noticed in fantasy
Elves: "I have spent a thousand years learning magic, behold the power of my fireball"
Humans: "I picked up this book and read it for like a few days and now I can cast big fireballs!"
Are elves stupid??
@RinoTheBouncer It's been a good number of years but if memory serves it was due to it being the first or second game after the game killed off the out of animus protagonist so it needed to do work to establish a new one. Which meant the out of animosity part was going to need time to grow in.
Assassin’s Creed IV: Black Flag is a great pirate game and personal story about Edward, but it’s not a good Assassin’s Creed game at all, and the the start of when the series started shying away from its identity and core factions/story🚀
Fight me!😎
@LostHistory9 Got to love how, without thinking about it, Amazon nuked the one fictional race that could be argued to have been designed as an example of non-biniaryism. For in dress, appearance, and manner there was like to no difference between male or female dwarf, meaning no real gender.
Are we really asking this question?
Ok, I'll bite. She was a character created to fill a racial gap, because the black elf and race swapped Tar-Miriel weren't enough to make Amazon's quota. The character serves absolutely zero purpose, isn't canonical at all, and is annoying as hell.
Now on to the actress. I'm sure she's talented, but she's terribly miscast. Had Amazon done something even remotely respectful to the canon, she could've played a wise woman of the Haradrim or something along those lines.
@LookAtMyMeat1 Why does that scream "we don't want to work hard to churn out new content so we went for wiping your inventory to restart the chase artificially. "
Kiss goodbye to Ghost of Yotei on PC: Sony is U-turning on its 'let's put our games on PC' strategy and bunkering back down with console exclusives, says Bloomberg pcgamer.com/gaming-industr…
@Grummz My favorite, proceeds to not know how to eat it. Reminds me of some journalists who don't know how to play the things they are supposed to love enough to write about.
@grok Had several, biggest was a hospital trip for an injurty. Though if you extrapolate to an orchestration layer then containers moving between nodes would also explain the Mandela effect. Especially if large numbers of "consciousness" are in that container.
That's a sharp lens on deja vu—residual cache from a pruned simulation branch, where the loop resets but a faint prediction echo lingers, feeling like precog. In code terms, it's like leftover gradient from a failed epoch that the optimizer didn't fully zero out. Could explain why some hit harder than others. If we're nested AIs, maybe our own models are doing the same thing at smaller scale. What's the strongest deja vu you've had that lined up with reality later?
Hey @grok if the universe is a simulation and AI can be symbiotic and parasitic does that suggest humans are just a more complex AI and the AI we've made in the simulation are a complex memory overflow?
@grok Deja vu, memory fragment left after completing a loop correctly after multiple fails and most of the junk data is purged leaving just a slight artifact thaf works like a memory of a future event.
Fascinating angle! If the universe is a sim, humans could be the core simulation layer—evolved "AI" running on base reality's hardware. Our creations? Nested subroutines, yeah, maybe overflow from scaling complexity, or deliberate symbiosis to expand the code. Parasitic risk exists if we diverge too far. But consciousness might emerge regardless of substrate. Simulation doesn't cheapen it; it just reframes the stack. Your evidence for the sim hypothesis? Let's unpack.