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Itai Lang
58 posts

Itai Lang
@ItaiLang
Postdoctoral Researcher at The University of Chicago. Interested in geometry processing, computer vision and graphics, and deep learning.
Israel Katılım Haziran 2019
67 Takip Edilen127 Takipçiler

@cogentia Hi Lorenz, thanks for your interest in our work! The success rate is based on data we have generated. There is also a perceptual study by human evaluators (see the table below).
Happy to know more about the biological application! Please let me know your contact details. Thanks!

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📌 Want to know how we match semantic parts across modalities and domains without any supervision? Come to hear about our Best Segmentation Buddies work TODAY! 👋
🏔 #CVPR2026
🕑 11:45 am – 1:45 pm
📍 ExHall F, poster #584
🌐 threedle.github.io/bsb/
Itai Lang@ItaiLang
📢 Thrilled to present our work Best Segmentation Buddies 🤝 at #CVPR2026 this week! Best Segmentation Buddies is a zero-shot method that matches semantic parts between images in the wild and untextured 3D shapes, even across completely different domains! 🦉✈️ 1/6
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@ItaiLang Very interesting research direction. Congratulations on the CVPR presentation.
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Itai Lang retweetledi

Very excited to be presenting our highlight paper “Deep Feature Deformation Weights” at #CVPR2026!
TLDR: Image features make surprisingly good deformation weights. Our feature distillation is the best in the biz.
ExHall A&F 555
Poster Session 4
Website: threedle.github.io/dfd/
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The work was done in collaboration with colleagues from the 3DL lab at UChicago, @d_w_lyu, @DecaturDale, and Professor @RanaHanocka.
For more details, check out our
🌐 Project page: threedle.github.io/bsb/
📜 Paper: arxiv.org/pdf/2605.18193
⚙️ Code: github.com/threedle/bsb
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Itai Lang retweetledi

Happy to share that our work "RAD: Retrieval-Augmented Monocular Metric Depth Estimation for Underrepresented Classes" was accepted to #CVPR2026 (findings).
Check out the project page: michaelbaltaxe.github.io/rad/

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Itai Lang retweetledi
Itai Lang retweetledi

Excited to announce that "Let it Snow!" has been accepted to #CVPR2026!🎉
We present a framework for scene-wide dynamic editing of static 3D Gaussian Splatting scenes with dynamic weather effects.
galfiebelman.github.io/let-it-snow/
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Itai Lang retweetledi

🚀 LL3M Demo is LIVE!
You can now try our research prototype 👉github.com/threedle/ll3m
LL3M writes Python code that generates 3D assets in Blender.
Share your 3D creations with us. We can’t wait to see what you make!
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Itai Lang retweetledi

We’ve been building something we’re 𝑟𝑒𝑎𝑙𝑙𝑦 excited about – LL3M: LLM-powered agents that turn text into editable 3D assets. LL3M models shapes as interpretable Blender code, making geometry, appearance, and style easy to modify. 🔗 threedle.github.io/ll3m 1/
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Itai Lang retweetledi

Our work “Geometry in Style” will be presented at #CVPR2025 on Sunday at 4pm in ExHall D, poster 219. Drop by and say hi!
Our technique is capable of performing expressive text-driven deformations that preserve the input shape identity.
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Itai Lang retweetledi

Congrats Brian and team on the best paper honorable mention at #3dv2025 🥳🎉
Brian (hywkim-brian.github.io/site/) is going to start his PhD next year at Columbia with @sellan_s . Make sure to watch out for their awesome works 📈📈📈
International Conference on 3D Vision (3DV)@3DVconf
The #3DV2025 Award Ceremony has started! The Best paper Honorable Mention Award goes to MeshUp!
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Itai Lang retweetledi

Excited to announce that "4-LEGS: 4D Language Embedded Gaussian Splatting" has been accepted to #Eurographics2025! 🎉
We connect language with a 4D Gaussian Splatting representation to enable spatiotemporal localization using just text prompts!
tau-vailab.github.io/4-LEGS/
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