Verday

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Verday

@ItsVerday

It's Verday like Verde | he/him | @OriginRealms Moderator | pfp by @Exunary | https://t.co/mIh9W31TaO

Katılım Ekim 2020
205 Takip Edilen127 Takipçiler
HytaleModding
HytaleModding@HytaleModding·
The Hytale New Worlds Modding Contest has ended! What did you submit?
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Verday@ItsVerday·
I just submitted my entry to the Hytale New Worlds modding contest! It was put together in only 4 days, but I am still super happy with the results! The mod will be available on CurseForge soon! #Hytale #HytaleModding
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Verday
Verday@ItsVerday·
@Simon_Hypixel What is the best way to get on your radar if you aren't going to be able to submit to the contest?
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Simon
Simon@Simon_Hypixel·
Excited to see the winners on this one! As I've mentioned before, we'll be watching closely for hiring purposes. In the coming weeks, we'll review every mod that did well and reach out to creators to see if they are interested in joining us! We're actively looking for great world designers, NPC devs, gameplay engineers, and more, so this contest lines up perfectly for the community and for us. My plan for growing the Hytale team is to mostly hire from the community. If you're a modder, your chances are high. It's that simple. I don't really care about your degrees, and I don't care if you worked at a triple-A studio or not. I care about the work, the craft, and the passion. And being a Hytale modder specifically means a lot: it shows you already understand the game's vision and potential, which is a big plus. BTW, we're also deep on the in-game modding browser and hope to have something out in the coming months, so players can try any of these mods with a simple 1-click install! A lot of modding compatibility work is landing alongside it, for both modders and players. Shared source, better versioning, documentation, improvements, and much more. On top of that, with the upcoming friend and server lists, everything is shaping up to be a great platform for easily sharing mods/worlds with friends! And while all of that is going on, a large part of the team is still working on engine changes, rendering, adventure mode, bug fixes, and so on. A lot is happening in the background. A rework at this scale takes time, but production is going very well; it's even hard to keep track! I'll probably put out a bigger vision post soon, now that we've brought some key people onto the team in the past few weeks, so you can see where we're going with all of this!
CurseForge@CurseForge

‼️Submissions close in a week for the Hytale New Worlds Modding Contest‼️ Make sure to submit your mods by April 28th so you can compete for the chance to win up to $10,000 in grand prizes! Visit here to check the rules, view the full timeline, and submit your mods: links.curseforge.com/newworldsconte…

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Verday@ItsVerday·
@RedstoneEngine0 Did you need to make any custom nodes for the Node Editor for this? Looks great!
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RedEng Developer
RedEng Developer@RedstoneEngine0·
Took a break from Wormhole Ascent to try out some Mountain Erosion studies in Hytale! The results look stunning and with ysampled loads quite quickly! Would love to use this system for rivers and as a part of a whole Natural Terrain Assetpack! #Hytale #HytaleModding #WorldGenV2
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Verday@ItsVerday·
@Prowl8413 I have mostly been working on developing tech for my Worldgen Additions mod rather than making biomes/worlds, but I have still gotten some really nice results!
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Prowl8413
Prowl8413@Prowl8413·
I'm prepping to start looking at some Worldgen V2 worlds I was sent... only got them from 2 people. Anybody else doing cool things in V2 they want to show off??? #hytale
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Verday@ItsVerday·
@ReeskShrider Unfortunately these are not part of an upcoming mod at this time, this was more of an experiment/learning opportunity than something I intended to release in its current form. I definitely want to improve upon these techniques and use them in a mod for the future, though!
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Verday
Verday@ItsVerday·
I've done some improvements to the Erosion filter from my last tweet, and I experimented around with painting the landscape with different stone types and snow here.
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Verday
Verday@ItsVerday·
I implemented a custom Erosion Filter node for Hytale's Worldgen v2! It takes an existing terrain heightmap and adds this erosion effect onto it. Based on work by @runevision and others.
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Verday@ItsVerday·
I've spent the past ~2 months diving deep into modding Hytale's Worldgen v2 engine, among other things. It's a really powerful system, and it can produce amazing results like this.
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Verday@ItsVerday·
I'm starting work on a world inspired by Zone 2! Starting out by mapping out the biomes and getting the terrain laid out. Here are some Desert/Desert Hills areas! #Hytale #HytaleModding
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Verday@ItsVerday·
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Verday@ItsVerday·
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Verday@ItsVerday·
I've decided to call this World the Jungle Highlands! I'm very happy with how this project has turned out, I think I learned a lot of new techniques here, and it's helped me figure out my workflow when creating with Worldgen v2! (More pictures in thread) #Hytale #HytaleModding
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