Jean-Baptiste Louis

11 posts

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Jean-Baptiste Louis

Jean-Baptiste Louis

@JBL_GameDev

Technical Designer | UE5

Montpellier, France Katılım Mayıs 2025
42 Takip Edilen112 Takipçiler
Jean-Baptiste Louis
Jean-Baptiste Louis@JBL_GameDev·
@zaqufn Look like your radius input is not getting the right value, you should check this
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ZAQU
ZAQU@zaqufn·
@JBL_GameDev Looks like this (UEFN), and I'm also having problems with these nodes: I would greatly appreciate any help❤️
ZAQU tweet mediaZAQU tweet media
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Homie Santo
Homie Santo@HomieSanto·
@JBL_GameDev Hey thank you so much! This works out much better now and fits the style of my game! I really appreciate you sharing!
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Jean-Baptiste Louis
Jean-Baptiste Louis@JBL_GameDev·
@HomieSanto translucent / unlit no particular setup except having a HP model for the displacement to work well :)
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Homie Santo
Homie Santo@HomieSanto·
@JBL_GameDev Ah, does much better in low light, but acceptable with direct sunlight. Been thinking about making my game in night time more anyway due to lighting. Very cool shader regardless! Also, what that cube doin?
Homie Santo tweet mediaHomie Santo tweet media
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Jean-Baptiste Louis retweetledi
Jettelly Inc.
Jettelly Inc.@jettelly·
Jean-Baptiste Louis built a lighting prototype in Unreal Engine 5 where light itself becomes a gameplay element, generated through a post-process pipeline instead of traditional scene lights. 💡 More details: jettelly.com/blog/ue5-fake-… #UnrealEngine5 #UE5 #gamedev
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