Joey Judkins
3K posts

Joey Judkins
@JJMotionStudio
Director and High Torchbearer @ WRAD Studio / Interactive Art Director + Animator / Rive Ambassador
Columbus, OH Katılım Mayıs 2010
947 Takip Edilen3K Takipçiler
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Joey Judkins retweetledi

Open RIVE roles 🚀
🧑🎨 Creative Technologist — dogfood the editor, build demos, shape the product
👩💻 Editor Engineer — core editor with @luigirosso (CTO), @airnanan (founder of Lottie), @philterdesign (Flash OG)
🤖 Applied AI Engineer — give our AI agent superpowers across design, animation, and code
🔧 DevOps — CI/CD and infra across all our open-source runtimes
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@heylookluke I suppose it depends how valuable the user experience is, and how much the value drops when it looks as bad as the vibe coded example. I would argue the cost and effort are worth the value add of the better experience.
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@JJMotionStudio Sure, there's a difference in quality. But also a difference in cost and time to complete. So why is there trouble?
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If you can’t tell the difference between the animation in the vibe-coded version and the original, we really are in trouble
Leon Lin@LexnLin
I mean it's pretty easy to vibecode this. Although somehow Gemini fumbled this one-shot because these things look at your password when you click on reveal 😭 But yeah one-shot in antigravity
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Link to full submission on @contra :
contra.com/community/yS3K…
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Can you make a deckbuilding roguelike game with realtime combat mechanics using only @rive_app ?
Check out the @wrad_work team submission for the #gameswithRive challenge - "Card Souls"!
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@wrad_work journeyman torchbearer @nasmithdesigns and I built this prototype for a deckbuilding soulslike game using only @rive_app. Stamina, health, and parry timing are all done with scripting. It's crazy how much this app can do. Next up: Card art, menus, and progression!
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Reminder: Rive is not competing with After Effects
Keep seeing Rive pop up in alternative lists for Adobe software, and it often gets thrown in with AE 🤦♂️
Guido Rosso@guidorosso
Been seeing lots of comparisons between Rive and After Effects. I want to set the record straight: Rive is not trying to replace or compete with After Effects.
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@tinrocha I noticed that as well. I need to tweak the number of enemies so it stays performant.
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@JJMotionStudio At least in my tests, performance deteriorates rapidly, is this normal?
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If you're snowed in today, see how high a score you can get in this @rive_app game I made using #scriptingwithRive.
rive.app/community/file…
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Joey Judkins retweetledi
Joey Judkins retweetledi

Why is Scripting + AI Agent a big deal for Designers?
I built a full Road Fighter inspired game in @rive_app with zero coding experience.
AI assists with scripting, it doesn’t take over creative control.
Design and animation stay 100% yours, empowering creatives to build games, experiences, and tools that weren’t possible before. 🚀🚀
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If you're interested in learning @rive_app but aren't sure where to start, I'm excited to bring you a new short video that will get you up and running in about 10 minutes. You'll create an interactive design using Rive's vector shape tools, inputs, and even use a little bit of data binding.
This is for true beginners, so please dive in and enjoy the video! I can't wait to see what you create in Rive.
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How far can you push 3d drawing using @rive_app scripting? This has shadows and rounded corners all made with code 🔥
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