Rive

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Rive

Rive

@rive_app

The interactive experience engine. Design, animate, and code in one place. Ship everywhere.

San Francisco, CA Katılım Şubat 2016
1.4K Takip Edilen84.9K Takipçiler
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Rive
Rive@rive_app·
GPU Canvas is now in Early Access. Rive's new low-level GPU layer for 3D, shaders, and custom effects.
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Studiyo
Studiyo@Studiyoco·
We Recently built a mascot, fully developed in @rive_app.
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Drawsgood
Drawsgood@drawsgood·
What’s a pirate’s favorite party favor? MylARRR balloons. 🏴‍☠️ 🎈
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Margelo
Margelo@margelo_com·
94x faster load times and 80% less memory usage - we rewrote @rive_app's react-native library to Nitro to make animations smoother for everyone! 🥵🐎
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Studiyo
Studiyo@Studiyoco·
Say hi to your new sleep buddy. Done in @rive_app
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Alan
Alan@alanomrv·
Started work on a very exciting project for a client. I'm really enjoying how the first steps are coming together. Design and animation entirely in Rive. More soon
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Miles Ogden
Miles Ogden@MilesMakez·
Here is my submission for the #characterchallenge, built using @rive_appand Swift! Meet CLUCKY, the judgy chicken! Clucky is the mascot for our accountability game MIND FLOCK. He judges you for spending too much time scrolling on your feed.
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Uiscore
Uiscore@uiscore·
Simple, clean, and incredibly elegant logo animation — and it’s 100% made in @rive_app! ✨
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Rive
Rive@rive_app·
The Interactive Character Animation Challenge is a wrap. Some of our favorites that landed right at the deadline 👇 Winners and a full recap coming soon
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IvanAtlas
IvanAtlas@IvanAtlas_·
I decided to showcase moom for the @rive_app & @contra #characterchallenge I sadly didn't get enough time to showcase behind the scenes, but tons of view models, data binding, state machines, success and failure throughout building the moombuddy app. Still a lot of work to do, but happy of how far it's come! All of the interactions that I showcased work within the app and adapt based on the screen size.
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onderk.
onderk.@onderk_motion·
Built a fully interactive 3D car showcase in @rive_app Tap a swatch to change the paint instantly. Drag it to spin, and it continues rolling with momentum. One GLB mesh is rendered in 3D on a GPU canvas, without using a game engine.
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Ramis Bogdan
Ramis Bogdan@BogdanRamis·
Fairy tale mascot for an EdTech app, made entirely in Rive app last year! 🪄✨ Fully vector, ultra-lightweight, and interactive. Powered by Rive State Machine for dynamic UI/UX engagement. Check out the runtime interactive magic! 👇 @rive_app
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Joey Judkins
Joey Judkins@JJMotionStudio·
I'm excited to share my very last-minute submission for the @rive_app + @contra #characterchallenge! We're using Rive to add animation to our own AAC app (Augmentative+Alternative Communication). This is a first glimpse with our progress so far, and how we're using characters made in Rive to make our AAC simple and fun.
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Grant ❂
Grant ❂@granttheeking·
I created the most ambitious thing I've ever built in @rive_app . 5 characters, each with its own interaction language; a spirit that gets angrier the more you poke her, fire that pours out when you press and hold, a blade that flies to Valkyrie's hand when called, then breathes with her. This challenge forced me to learn how to use the features in @rive_app even more: meshes, bones, weight painting, constraint crossfades, data-bound stats, layered state machines. I used @ElevenLabs for all the voices, sound effects and background music. I fought this file for two weeks and it fought back😅. It's done finally. FORTRESS: Tower of Grog ⚔️🔥. Enjoy the presentation!
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Ashley Best 🏝
Ashley Best 🏝@AshleyBest·
Meet 'Luma', a procedurally generated reptile, who follows your cursor, driven entirely by @rive_app scripting! 🦎 It feels like the beginning of a little game I might have to keep developing! My last minute entry to the Character Challenge on Contra!
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dani.evs
dani.evs@danievs1·
Help Lucy! I made a BRATZ inspired character who needs to find the right fit ✨. Remembering the good days playing Bratz on PS2, I decided to create something with my own art. Entirely built in @rive_app, Version 1.
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Kamil
Kamil@kamilsvl·
A friend reached out to us with a simple goal: make their brand stand out and give it some real charisma. Let's be honest, tracking your financial portfolio is usually boring, hard to grasp, and often looks the same everywhere. So we used @rive_app bring Dividnd to life. The branding revolves around three main characters: a frog (our main star), a growing tree (representing your portfolio), and a piggy bank. Together, they turn a traditionally dry experience into something memorable and full of personality.
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Grant ❂
Grant ❂@granttheeking·
I think I have spent way too much time on this😹….submitting in a few hours. Animated a pressed state for Nyxara’s mascot named Viola for the @rive_app challenge. I animated 5 characters in total. Can’t wait to show y’all.😁👌🏽
Grant ❂@granttheeking

Who’s up?😁

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