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Rive
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Rive
@rive_app
The interactive experience engine. Design, animate, and code in one place. Ship everywhere.
San Francisco, CA Katılım Şubat 2016
1.4K Takip Edilen84.9K Takipçiler
Rive retweetledi
Rive retweetledi
Rive retweetledi
Rive retweetledi

rive rendering on a kindle! wrote a small port using @rive_app's local c++ runtime and @KnightOwlHoots zig system :)
animation credit: @PedroAlpera
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Rive retweetledi
Rive retweetledi
Rive retweetledi

Here is my submission for the #characterchallenge, built using @rive_appand Swift!
Meet CLUCKY, the judgy chicken! Clucky is the mascot for our accountability game MIND FLOCK. He judges you for spending too much time scrolling on your feed.
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Rive retweetledi
Rive retweetledi

I decided to showcase moom for the @rive_app & @contra #characterchallenge I sadly didn't get enough time to showcase behind the scenes, but tons of view models, data binding, state machines, success and failure throughout building the moombuddy app.
Still a lot of work to do, but happy of how far it's come! All of the interactions that I showcased work within the app and adapt based on the screen size.
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Rive retweetledi
Rive retweetledi

Fairy tale mascot for an EdTech app, made entirely in Rive app last year! 🪄✨
Fully vector, ultra-lightweight, and interactive. Powered by Rive State Machine for dynamic UI/UX engagement.
Check out the runtime interactive magic! 👇
@rive_app
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I'm excited to share my very last-minute submission for the @rive_app + @contra #characterchallenge! We're using Rive to add animation to our own AAC app (Augmentative+Alternative Communication).
This is a first glimpse with our progress so far, and how we're using characters made in Rive to make our AAC simple and fun.
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I created the most ambitious thing I've ever built in @rive_app . 5 characters, each with its own interaction language; a spirit that gets angrier the more you poke her, fire that pours out when you press and hold, a blade that flies to Valkyrie's hand when called, then breathes with her.
This challenge forced me to learn how to use the features in @rive_app even more: meshes, bones, weight painting, constraint crossfades, data-bound stats, layered state machines. I used @ElevenLabs for all the voices, sound effects and background music.
I fought this file for two weeks and it fought back😅. It's done finally. FORTRESS: Tower of Grog ⚔️🔥. Enjoy the presentation!
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Meet 'Luma', a procedurally generated reptile, who follows your cursor, driven entirely by @rive_app scripting! 🦎
It feels like the beginning of a little game I might have to keep developing!
My last minute entry to the Character Challenge on Contra!
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Rive retweetledi
Rive retweetledi

A friend reached out to us with a simple goal: make their brand stand out and give it some real charisma.
Let's be honest, tracking your financial portfolio is usually boring, hard to grasp, and often looks the same everywhere.
So we used @rive_app bring Dividnd to life. The branding revolves around three main characters: a frog (our main star), a growing tree (representing your portfolio), and a piggy bank.
Together, they turn a traditionally dry experience into something memorable and full of personality.
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Please make my wish come true #characterchallenge: my @rive exploration of creating a raster-design character animation interaction using bones and a mesh deformation rig. See and interact with the silly dragon live here kidastudio.com/rive/mpmeogd9r…
@rive_app @contra
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I think I have spent way too much time on this😹….submitting in a few hours. Animated a pressed state for Nyxara’s mascot named Viola for the @rive_app challenge.
I animated 5 characters in total. Can’t wait to show y’all.😁👌🏽
Grant ❂@granttheeking
Who’s up?😁
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Meet reDish, my @contra @rive_app Character Challenge submission: a gamified recipe app where Rady turns solo cooking into a playful, social experience.
App preview:
rive.app/s/yQ4HlVY7k0_y…
#characterchallenge #Rive #animation #Characterdesign #appdesign #illustration
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