

WISHLIST TURBOBLAST
944 posts

@JP_Pandamonium
https://t.co/7CT8tT075g Inquires: [email protected]
















These are #My9Games (in no order). Most of these aren't the technical "best" in their series, but they're what I had and what inspired me. Also sometimes I just enjoy a nice mid game every now and then.


Added drafting/slipstreaming and updated the scoring UI #indiegames #indiedev




Drift System V3 Is looking good and working really well, its very promising!!! It still need a bunch of work, but it fixed the massive speed loss problem! Also this is using Unity's built in spline package and not Dreamteck. Now the car actually maintains its speed throughout the turn(Even build it up! But that needs to be nerfed ;P) Some more nuance is needed to refine this even more, like some way to calculate a tangent if I'm inside the curve or outside. That red arrow shows where the car should be traveling along the spline. Right now it just follows the Spline Arrow's orientation. Right now the drift system is turned up way high in this example because this free Sketchfab track really isn't ideal. Also yes I was doing car ballet to the music lol.







Added drafting/slipstreaming and updated the scoring UI #indiegames #indiedev