James Erwin
863 posts

James Erwin
@JTEIII
Father of 4 girls- Amateur Soccer Coach- Real Estate Investor- Contractor- Flips, wholesale, and rentals- Robotics Enthusiast



建築現場でヒューマノイドのPoCをした時の動画を公開します。地元の大工さんに協力していただき、たくさんのヒヤリングと実験をさせていただきました。その結果、「パテ塗り」とヒューマノイドの相性がいいことが分かりました。パテ塗りは壁や天井など広範囲に行う必要がある。一回やればいいのではなく、同じ壁に対して3〜4回行う。ヒューマノイドはパテ塗りの精度は出ないが、1から3回目の精度が必要ないパテ塗りには使える。最後の仕上げを職人さんがすれば、大幅な工期短縮を実現できることが分かりました。 協力していただいた皆様に感謝です。 *現状はテレオペです。壁から受ける反力の扱いがむずいですね。

NEO's finally learning sign language






OUT NOW 💥 “I want "Until the Sun Explodes" to feel like an epilogue, the victory lap, a celebration of Sublime’s history and a love letter to my father and all of his friends and the scene that raised me and touched so many people’s lives.” -Jakob Nowell Listen now: sublime.lnk.to/UntilTheSunExp…






High-quality motion reference data is key for humanoid skill learning 🤖🕺💃 A natural idea is to leverage human motions and “translate” them to humanoid motions, a process known as retargeting. For interaction-rich tasks such as scene interaction and loco-manipulation, retargeting is challenging: it must ensure motion consistency, smoothness, kinematic feasibility (no artifacts like penetration or foot skating), and scalability (one framework can handle thousands of motions). Excited to release OmniRetarget — a scalable retargeting method with a 4-hour high-quality humanoid motion dataset for interaction-rich tasks. OmniRetarget takes an interaction-preserving perspective: we optimize Laplacian deformation between source and target interaction meshes while enforcing kinematic constraints, producing consistent, smooth, and feasible trajectories at scale. Even better, OmniRetarget can efficiently augment motions by varying terrains, objects, and initial poses. This high-quality interaction-preserving retargeting enables a minimal RL setup to execute long-horizon (up to 30s) agile, interaction-rich skills. All tasks in the video share just 5 rewards, 4 domain randomization terms, and rely only on proprioception. More details: omniretarget.github.io




Introducing Ego1, our first egocentric capture headset for Physical AI. We co-designed the hardware and the perception stack to turn everyday first-person activity, especially manipulation, into training data for robotic models at planet scale.

OpenAI Robotics is hiring, looking for exceptional full-stack hardware, ops, systems, and ML engineers to help us program and manufacture robots that are useful for society. AI should be able to help people in the physical world. In the short term, we are focused on robots to support skilled workers to build our future infrastructure; in the long term, we imagine everyone having a personal robot doing anything they need. Our world simulation research program, led by Aditya Ramesh (@model_mechanic), has evolved over the past year into OpenAI Robotics. Progress is rapid, and based on a foundation of co-design between robotics hardware and ML research. If you love working hands-on across the robotics stack and want to build the future, please consider joining us. Send an email with your background and evidence of exceptional accomplishment to: robotics-recruiting@openai.com




